The board contains 61 hexes of which 5 are black, 6 red (R) and 6 blue (B). The group of hexes is called the red player's base and contains the red player’s counters at the start of the game, similarly for the blue hexes. The black hexes are impassable. They can neither be stopped on nor passed through. The game is won when the opponent’s base is...
An entry in the 2001 About.com 8x8 Game Design Competition. Object: Be the first player to get two Kings off the far edge of the board. This is done by laying down a carpet of friendly Checkers for the Kings to jump. Only one piece may be moved or introduced per turn. Checkers may be introduced onto any empty square. Alternatively, Checkers may move to any...
In this exciting battle strategy card game with 4 methods of play, dueling Kings and Queens gather the greatest warriors from history to battle against their rivals. Imagine playing the popular "war" card game with actual warriors from history, or playing a "battlefield" strategy game in which you organize an army to capture your opponent's castle using...
Game consist of a single sheet a box, rules and 5 counters two of one color and 3 of another color. The game is played by 2 players, one player taking two old women and the other taking 3 little pigs. The women are placed in starting spaces at the top of the board and the pigs begin at the bottom of the board. The pigs are taken when an old woman can jump...
A board game using a map of Europe with a city-to-city path of spaces from Dover (#1) to London (#103). Players roll an 8-sided teetotum (because dice were heavily taxed at the time) and move along the path. Each space is a city in Europe, with a description given on the edge of the board. Some spaces have a favourable or unfavourable penalty (miss a turn...
This is a children's game where players move around the game board looking for clues about the royal guests. Be the first player to correctly guess the identity of the Mystery Host. The play of the game involves wearing a ring which grants the the player special abilities to enchant other characters. The Mystery Host’s identity changes every game. There...
A print'n play, pit and peebles inspired African themed game. During the medieval times, kingdoms and empires rise and fall in the African continent. The object of the game is simple, it uses a mancala/oware/awele style mechanic. As a player, take control of one of the four kingdoms, rise, expand, and collect resources before falling. You will do so using...
Subtitled "Ein amerikanisches Kampfspiel" ("an American combat game"). An abstract strategy game where you try to bring ten of your fourteen 'players' into the opponent's touchdown zone. On your turn, you may move one of your field player gaming pieces forward one space - never backwards. You may jump over one enemy field player, thus not only moving one...
The object of the game is to be the first player to explore and mess up the objects given to you at the beginning of the game. In a two player game, each character must mess up 6 objects to win. In a three player game, 4 objects; and in a four player game, 3 objects. To start, put together the 3D game board, put the neat sides of all the items into their...
Rum Rebellion - A Colonial Adventure Players move around the board and up the three levels - Convicts transported to Australia, Merchants and Rum Corps members in good standing - to reach the top and be declared Acting Governor or the Colony. There are three levels to the game: Convict Level - Goal is to get a minimum of 6 barrels of rum to purchase a...
It’s the 1920s. There’s prohibition and... sadness. The townspeople cry out for an unsobering savior! You don’t know the first thing about brewing, but there’s rumor about of secret distilleries deep in the forest. If only you could find them, you could caravan back these barrels of liquid joy and become the pride of the town. That is, if the other...