HEROOJ (heroes, in esperanto language) is an abstract board game for 2 players, which can be played on an 8x8 board, with 10 pawns (double-sided pieces) and 4 masters for each player. You can use a set of checker-like pieces or poker chips, with a mark on its bottom side to recognize promoted pawns or "Herooj". For the Masters, you can use 4 pawns from a...
The players represent members of a children gang (Prosper, Bo, Scipio and Wespe). They travel through Venice, trying to shake off the detective Victor, and to collect a big part of the treasure. The game ends after 10 rounds, when the players have used up their set of travel cards. The player who finished most laps (and thus was able to collect most money...
Game sponsored by KLM. There are some other similar games for other European Airlines. Players roll and move their planes along airports. In the first round players hgave to fly charterflights. The players only land on the airports named on the card. When they land on a airport they could buy the airport. If another player lands on a airport which is...
“Het Leven van een Loser” is the title of the Dutch translations for the “Diary of a Wimpy Kid series”. This game features the characters from that series in a variant on Pachisi, with a modular board supporting up to six players. Instead of rolling dice, players alternatively play cards (numbered 1 through 13) to move forward, with some cards having...
Wargame published in the Netherlands and Germany in 1819 for teaching military strategy. It was sold in a wooden box containing a rulebook, 2 dice, 52 rectangular wooden playing pieces representing military units, and an 18.5 inches square topographic map. Units move from crossroad to crossroad on the point-to-point map. Terrain affects unit movement and...
Hex is an abstract strategy game for 2, 3, 4, or 6 players played on a symmetric board of 54 hexagonal spaces. Team play is possible. Each player starts with 6 plain ceramic hexagonal pieces, including 5 hexmen and 1 (taller) hexcellency which starts on his hexdom space. The winner is the player who either first moves his hexcellency to the hexdom on the...
Players in Hex-A-Gon want to seize as many knights as possible, and whoever seizes the most knights wins. To set up the game, lay out the hexagonal game board, which is covered with a hex-shaped pattern of hexagons with five hexes per side, then place one knight on each space of the game board other than the center hex. (P.S. Hex!) On a turn, a player...
HEX-A-GONE is an abstract strategy game played on an hex-hex tile board. Players move their pawns on tiles worth 1,2 or 3 points. They collect the starting tiles of their pawns, thus shrinking the board with every move. The goal is to have the most points when no player has legal moves or everybody passed. HEX-A-GONE appears to be very similar to Hey...
1964 Canadian abstract game with a colorful hexagonal board. Each player has pieces of three different colours, which behave differently if they are on "home territory" or "enemy lines" (different colours). The goal of the game is to send your pieces to the central "fortress" hexagon, but you can be sent back to your home square by an "assault" of an enemy...
Abstract strategy game where players move their pieces around a hexagonal board trying to connect them into groups of five. They may either directly move their pieces or swap them with other pieces. Each size piece moves and interacts with other pieces differently. Each time a player forms a group of five pieces, they are removed from play. The first...
Hictas is a card game with the aim of moving the marker on the board to the 50 goal zone. The 46 numbered cards are numbered 1-10, and there are two each of the Special cards, Skip, Reverse, Draw and Throw (Uno-like actions, with the Throw card forcing the next player to discard a card instead of having a turn). The cards 1 to 5 give the player the option...