Enola Holmes: Finder of Lost Souls Recipient of a coveted The Dice Tower "Seal of Approval," is an all-against-one family game for 2-4 players. One player is the Criminal, hatching a sinister plan to abduct their victim, leaving puzzling clues in their wake. The other players are the Detectives, working together to solves these puzzles and reveal clues. If...
Welcome to Bandiville, a city plagued by a wave of trafficking orchestrated by a gang of fearsome bandits! Alongside Tarentule Poirot, Corbolumbo, and their sidekicks, investigate, search the neighborhoods, and work together to stop them before their accomplices' truck completes its tour of the city. Each turn, roll the dice to choose your actions:...
Each player positions his ship, loaded with a sledge, at one of the starting spaces of a longitude with the blue-dotted Arctic Circle in the sea. Anyone who only wants to travel with the sledge can start with just that in Greenland or Siberia at the Arctic Circle. Each player only rolls the dice once. The sailors roll the blue sea die, the sledge drivers...
Enterprise is a real estate trading game, with some resemblance to Monopoly, but with elaborations. While it is designed in Australia, and uses a few Australian expressions, the content and theme are not noticeably Australian. The playing area is a simulation of a planned city, divided into two zones : an inner Residential ring and an outer Industrial...
Envelopes of Cash is a Euro board game with a very American theme: college football recruiting. Players square off as rival college programs, doing their best to attract the most valuable high schoolers to join their college teams. Game play is driven by a card draft, in which players acquire the potential to hire new personnel, build new facilities...
Missions represent alternate rewards provided for the major nations of EOS. This small expansion offers players even more choices and tactical depth through stronger conditional upgrades. This Mission Cards expansion adds optional tasks for players. They are given to them by the grand nations at the start of the game. When players enter a blessing ocean...
Epiko Valley immerses 2–4 players in a mythic world drawn from Indian legends, where four distinct castles—Jamvanta, Kishkindha, Jatayu, and Naga—await reconstruction. Richly illustrated terrains like Winter, Magic, Heaven, and Hell set the stage for strategic decisions tied to cultural lore, with Yama, the god of death and justice, ever-present to...
Sicily, 415 BCE. The Athenian expedition to Sicily was one of the great campaigns of antiquity: a grand adventure to remote shores, featuring a massive fleet and army, that was heavily financed, and benefited from the complete commitment of its citizenry. The goal was the subjugation of all Sicily in order to secure another source of grain. It was...
These are two cards offered as a promo to the game: EPOS: A Gentes Game. They were offered as a gift and add-on. These are two civilization cards. The Caravansery card needs a requirement of 2 Soldiers, 2 Craftsmen and 2 Merchants to be played. The rewards when played are an immediate two points and during the reform phase it supplies a cube to the Temple...
These are two cards offered as a promo to the game: EPOS: A Gentes Game. They were offered as a gift and add-on. These are two civilization cards. The Cult Site card needs a requirement of 2 Nobles, 2 Priests and 2 Scholars to be played. The rewards when played are an immediate two points and during the reform phase it supplies a cube to the Oracle area....
Entrenched in the jungle, multiple strongholds have kept your army from gaining ground in the war. In place is a plan to send an elite group of soldiers to locate and eradicate these strongholds. Along with a couple of medics and a local villager, you will break up into teams and scour the jungle trying to find the strongholds. As you progress deeper into...
The players place their 15 meeples on the game board, one per turn. When all meeples are on the board the players move their meeples one space at a time. When a player gets 5 of his meeples in a straight line, he may remove any one meeple of any opposing player. If he does this on the black spaces, forming the name "Erika" he may additionaly reenter one of...