In this game, one uses Shogi pieces to represent Xiangqi [or in a variant Changgi] pieces or a Xiangqi board. One then incorporates the drop-mechanism of Shogi into the game, with all the restrictions of that game. This makes the games quite different. Drop Xiangqi is a pure abstract game, basically a variant of Xiangqi played with the same equipment as...
In this brain-burner from the Kosmos two-player series, players try to protect their own trees and steal their opponents'. Each player has four trees, all of which are inhabited by tree spirits (cards). Playing spirits (cards) from their hands causes the 'Druid's Dance', and the cards move around the circle of trees, possibly hurting or helping each side...
Druids is played on a six-sided board divided into 88 triangular cells. There are three long sides of the board, equivalent to six of the cell's sides in length, and three short sides, two cells in length. The overall shape is of a triangle with it's points cut off, and the game's pieces (Stones) share this shape. Half of the board's cells are recessed...
The players roll the dice to move their "caps" around the board. If a player lands on another cap or a stack of caps, that player captures the stack by placing his cap on top of the stack. A player then seeks to return that stack of caps to home-base to keep them secured and free his own caps from the stack. The violet spaces are safe spaces where caps...
The players have to get their 4 meeples from their starting spaces (marked with a "+") to the center of the game board and the spaces of their color, marked 1 to 4. The first to do so, wins the game. Movement is determined a die. The players may chose to use the red symbol-die instead of the black number-die. On the roll of a dot, all meeples on a...
Each player draws a start-destination-card and travels from west to east and back by using their stock of transportation chips (train, ship, car, plane, sled). Additionally, each player draws 3 city cards, which determine which cities he has to visit on his journey. The players take turns to roll 1 die and move their transportation chips on the...
The players must get their meeple from space "Start" on the outher ring to space 100 in the center of the game board. The movement is determined by a die. On a space with an arrow the meeples advance to the next ring inward or have to return one ring outward. If a meeple gets on an occupied space, the other meeple must return to the lowest numbered space...
Dubio is a memory game in which you try to collect six balls of your own color. You play with hollow question marks with which you walk around the board, collecting balls of different colors. Every time there will roll a ball out of the top of the question mark. Did you guess the right color of that ball, then you may take it (if it is your color) or...
Description from the publisher: A heart wrenching co-op tabletop game where you must work with a partner to waddle your three fragile ducklings to safety. As a game where 2 parents from 2 families choose to either work together or against one another to keep their 3 duckling children safe, it simulates what life is like as a parent when the world is out to...
The sun breaks across the horizon; the day awakes. The two players take part in a sporting competition: whoever wins five fencing bouts first is the winner. En Garde! The feinting and parrying of the Duell has begun... Touché! —description from the publisher Duell is a revised version of En Garde (published by Abacus). The game is basically the same, but...
Duell der Formen / Duel of Forms is a 2 player abstract strategy game. The aim of the game is to position six tokens to make a line, triangle or hexagon. The player who manages to do this first wins the game. Each player gets 12 tokens and takes it in turns to place one of their tokens on the empty board. Each player attempts to use 6 of the tokens of...