Lurking in the shadows, it is there. This oppressive presence, you always felt it. Guiding your steps to the darkest recesses of your dreams, you hardly dare to look at it when it finally appears on your way. Sometimes you chase it, gathering enough strength to face your nightmares, but you know that sooner or later it will be watching you, darkening your...
Cradled by the gentle pulsing warmth of a fireplace, your thoughts wander back to sunny winter afternoons; invigoranting cold, the snow crunching under your feet, the snowballs flying and the big, round snowmen. The snow invited itself into your musings, so whether it is to stack it up to and form cute parts of landscapes, to melt it under your feet, or to...
Night after night, roaming your Dreamscape, you end up believing it holds no secret for you anymore. But when you see for the first time the eyes of a Wisp, you immediately understand how wrong you were. You remember some tales of the ancients, mentioning those tiny creatures waiting for a kind soul to show them the way to follow, in exchange for granting...
This simple roll-and-move-game was published as an insert in a "Toffifee" Box and promotes the second "Die drei ???" movie as well as "Toffifee". The first player to reach the diamonds and answers corectly a question from the question card wins the game. On certain spaces events occur, that hinder or benefit the player. If a player gets on a space with a...
In Die drei ??? Labyrinth: Team Edition, the famous trio of investigators and a supporter work together against Victor Hugenay, who has struck Rocky Beach again and stolen the most popular cover paintings of the Die drei ?? cases. Round by round, the players turn the pages of a Die drei ??? book to find out what obstacles Victor puts in their way. Can they...
Drillit! A Fuga da Montanha de Cristal is a cooperative game where player are gnomes excavating the Crystal Mountain with a big drill-tank. With the increasing noise of the drilling, the gnomes woke the evil goblins! Now, you and your friends have to flee the Crystal Mountain before the Goblins destroy the tank and you perish in their hands! The goal of...
Drive on Baghdad: 2003 is a solitaire game in which the player takes command of Central Command Forces during Operation Iraqi Freedom. Your goal is to defeat Saddam Hussein’s forces in such a manner as to prevent a post-campaign insurgency from breaking out. The system plays the Iraqis. You will have to deal with a variety of situations, such as: battling...
Race your opponents for the win with different vehicles and drivers across two maps in different weather conditions for a taste of delivery driving: a daily road race through a random maze. In this game speed is important, but the route you choose is even more important since even the fastest fall behind if they take too many wrong turns. —description from...
In this game, one uses Shogi pieces to represent Xiangqi [or in a variant Changgi] pieces or a Xiangqi board. One then incorporates the drop-mechanism of Shogi into the game, with all the restrictions of that game. This makes the games quite different. Drop Xiangqi is a pure abstract game, basically a variant of Xiangqi played with the same equipment as...
In this brain-burner from the Kosmos two-player series, players try to protect their own trees and steal their opponents'. Each player has four trees, all of which are inhabited by tree spirits (cards). Playing spirits (cards) from their hands causes the 'Druid's Dance', and the cards move around the circle of trees, possibly hurting or helping each side...
Druids is played on a six-sided board divided into 88 triangular cells. There are three long sides of the board, equivalent to six of the cell's sides in length, and three short sides, two cells in length. The overall shape is of a triangle with it's points cut off, and the game's pieces (Stones) share this shape. Half of the board's cells are recessed...
The players have to get their 4 meeples from their starting spaces (marked with a "+") to the center of the game board and the spaces of their color, marked 1 to 4. The first to do so, wins the game. Movement is determined a die. The players may chose to use the red symbol-die instead of the black number-die. On the roll of a dot, all meeples on a...