"Depths of Courage volume 10" is a solitaire wargame on a proposed Italian mini-sub attack on New York Harbor during the summer of 1943. The active player takes on the role of the commanders of the three, two-man crew S.L.C. (Siluro a Lenta Corsa) Maiale (Pig) class and CA 2 mini-submarines. You must endeavor to overcome the US defenses and night-time...
On September 18th 1941 the Italian submarine Sciré released 3 two-man crew S.L.C (Siluro a Lenta Corsa) Maiale (Pig) class mini-submarines to attack Allied shipping in what many thought was an impregnable harbor, safe from any enemy attack. The Italian raiders sank three merchant vessels; the cargo ship Durham and two tankers, Denbydale and Fiona. For...
Starting in December of 1942, and again in May and July of 1943, the Italians used an interned freighter, the Olterra, as a base from which their “frogmen” limpeters commandoes conducted daring night-time raids against Allied shipping in the harbor near Gibraltar. The raiders’ base of operations was never discovered until Italy surrendered on September 8...
This is an educational game to think and easy mechanics, wich are based on questions and answers. We must get to the place where the challenge lies for each player who randomly received a letter of challenge.This show you the objects you will need have before departure to your challenge. But to move your figure you need energy and this energy it´s won with...
"Losing Tobruk was one of the heaviest blows I can recall during the war.” — Winston Churchill Desert Blitzkrieg is an Operational level two-player board-wargame covering the North African desert Campaign from April 1941 to December 1942. Units are regimental level and Divisional Integrity is key to maximizing the density of your forces on the map covering...
A game similar to Checkers but played on a board with 10 rows of 4 points each (with two players) or a triangle with 9 points on a side (with three players). Players each have 12 double-sided pieces (with two) or 9 cubes (with three). Pieces move forwards and jump to capture; capturing is compulsory and multiple captures may be made. A captured piece is...
Everyone knows that on the U.S. frontier in the days of the Wild West, a person could work hard as a settler who establishes a hotel or saloon or as a prospector who mines for gold and other treasures – or a person could try to take the easy way out by robbing all those who did the hard work. In Desperados, players are card sharpers, highwaymen or bank...
This game is based on the classic "knights and knaves" puzzles in which all knights always tell the truth and all knaves lie, but here it's a bit more complicated: there are four types of people. Some always tell the truth, some always lie, some always do what they're told, and some always do the opposite of what they're told. 16 of each of four colors of...
What turns a young man into a world-saving Hero? A sacred spear, discovered at just the right moment, might give him the edge he needs to best the evil Fiend. But now the spear is locked in a treasure chest! Better make sure he finds the moon key, which can open any lock. And that mountain pass is home to a red wyrm; he'll probably need some winged boots...
This is a Swedish educative game where the player learns how to use and converse through sign language. The game is divided in two different games that are played on the same board but with a different cards. One of the games is called Teckenspelet (the sign game), where one player takes a card with a picture of a person preforming a sign, and imitates it....
Det Store Indianer-Spil (The Great Indian Game) is about gaining control of the opposing player(s) village, by having more Indians in the village than the owning player. The same goes for the different areas of land, where it is possible to take control of each segment by having more Indians in the segment, denying the opposing Indians access to the area....