Collectible card game Released by Wizards of the Coast on August 18, 2005. From the Wizards of the Coast web site: In Hecatomb, each player is an Endbringer, an evil genius bent on the destruction of the modern-day world. Endbringers summon monsters from myth and nightmare, breeding hybrids that can destroy an enemy's forces, eventually building up enough...
Hector and Achilles, The Trojan War is a fast paced and fun cardgame of epic conflict for 2 players. Play with the heroes of Homer! The players try to win individual battles with their armies and heroes and hope to manipulate the colors of the cards in their favor. Contents: 108 playing cards, 19 game pieces, 2 game boards, 1 rules booklet Hector and...
Hedges is a two-player shedding game with a traditional deck. You score for 5s, 10s, and Kings captured while playing combos—but only the player who sheds out their hand first. Otherwise they count against you as negative points. As you capture point cards you decide if they’ll be claimed or "hedged". Hedging means they don't score for anyone, mitigating...
Achieve the title of the dark lord in Hegemon: The Struggle - become the avatar of evil! Enter a cursed world to take control of the power-giving Seals of one of three hellish Factions: Plague, Lament, or Inferno. Fight with other players to seize territory in demonic domains - plot, deceive, form and break alliances. Raise an army of corrupted beings:...
Unique clans fight for supremacy of the Hegemonian continent. You are the leader of the clans. Your goal is to lead your citizens and gain supremacy over Hegemony of Hegemonia. Lead your citizen, fend off other clans, occasionally negotiate, gather resources, expand your power, and eventually make your mark in history as the King of Hegemony. To win: The...
It is a momentous time for the Post-Human Assembly. Having fully populated the Milky Way Galaxy, the Great Houses turn their eyes towards a neighboring galaxy – endeavoring to venture across the inter-galactic void to stake claim among uncharted stars. Each Great House seeks to dominate this new galaxy, for in the race to achieve hegemony, only one can be...
Hegemony in the Late Han Dynasty – The Rise of Heroes is a board game that supports 2-5 players. It includes hand management, campaigns, resource production, region control, and other mechanics. In the game, the player controls a hero and his camp during the Three Kingdoms period in ancient China. Each player has an initial general and army. Get the most...
The nation’s wounds have yet to heal. What was once disarray has now deepened into unrest. While the conflict between the classes continues, new threats loom over the nation. As crime increases, discontent spreads, and environmental crises intensify, the State pushes for increasingly repressive laws, tightening surveillance and censoring free speech. With...
The game is for 1 to 4 players, and there are 4 factions: Patricians and Plebeians representing Rome, and the Council of One Hundred and the Barcids representing Carthage. The two basic mechanisms of HEGEMONY are the action system and the card game. Each player, in each round, performs an Action, choosing from the 6 possible (7 for the Council)....
Players play Vikings chieftains, seeking to develop their own territory. Each player uses his own deck of cards (preconstructed or drafted). The deck includes Location, Unit and Treasure cards. Location and Unit cards are placed in the territory when played. Treasure cards provide an immediate effect and are then discarded. Common Location cards are placed...