Promocards for Fleet that were available during the Fleet: The Dice Game Kickstarter. Includes 3 Captain's Club and 8 Research Vessel cards. The Research Vessel is a dock card. It costs 2 crates and is worth 2VP. The Captain's Club is a premium license with a Minimum cost $10 and worth 7 VP. The text on the card reads: "Once per turn after fishing, move a...
A new captain card that was from the Drive Thru Review Season 5 Kickstarter campaign Text says: Reveal the top boat card at the start of the Launch Boats Phase. If it is a $2 boat card, add it to Captain Mouse's fleet. If not, discard it. During the auction phase, if the first card drawn is not a $2 boat card, draw one more. Captain Mouse will bid when you...
A new Captain Card that can be used with the 1-2p variants and is the toughest Captain yet! Text says: Reveal the top boat card at the start of the launch boats phase. If it a 2 coin boat card add it to Captain Louder's fleet, if not, discard it. During the auction phase, Captain Louder will be on licenses even if has already won one that round. He may win...
Fleet Wharfside is a standalone card game based on Fleet and Fleet: Arctic Bounty. Players compete to complete contracts by selecting contracts from the Market and by collecting fish from their fleet at the wharfside. It's what happens when the fleet comes home! Tales of the bountiful harvest at Ridback Bay have traveled far, attracting merchants to the...
Fleet Commander: 1 - Ignition Step into the shoes of an interstellar admiral in just a few minutes. With your fleet of powerful spaceships, enter the zone of battle in which Frigates, Destroyers, and Battleships compete tirelessly under your command for supremacy over the known universe. Fleet Commander: 1 – Ignition is a space battle game with miniatures...
Fleet Commander: Genesis "Become a Fleet Commander, pick your fleet, choose your weapons and enter the battle. Lead your mighty warships to victory and your name will stand as a wise strategist and an enlightened tactician." Fleet Commander: Genesis is a space battle game for 2 to 4 players. The game is fast and aggressive; set it up in less than five...
Fleet Commander: Forge With the Forge mini-expansion, you will be able to add to your fleet some of the most powerful and sophisticated warships ever seen in the galaxy. Using the hulls of standard warships, the "Forge" managed to develop a new mix of capacities according to the requirements of their customers. As a Commander of the Hegemony of Amycles...
Additional parts to add more players to the game. The base game supported up to four players, the addition of this expansion allowed up to eight players. With enough extra ships though, you could in theory support twenty player games. This bagged expansion came with every "Admiral" pledge of Genesis, and could be ordered as an add-on. Included two...
Fleet Commander: Avatar As the conflict between the "League of Phoebe" and the "Hegemony of Amycles" intensified, great leaders emerged to impose their views of warfare. Some of them earned their leadership by their zeal, their determination, or their ingenuity -- while others simply took power from their defeated opponents. However, one thing nobody dares...
Sixteen additional ships to expand your fleets: 2 Battleships, 2 Cruisers, 4 Destroyers, and 8 Frigates. Includes pre-painted ship minis, flight stands, and all cardboard tokens required to base the ships properly. The original Kickstarter "Admiral Pledge" included one bag of this product, and you could also order them as add-ons during the campaign. Eight...
Fleet Commander: Salvation After decades of fighting, the factions at war realized that it was of the utmost importance to be able to provide support directly in the battle zone. Furthermore, 'Electronic Warfare' slowly took more importance, but the systems installed on the warships were revealed to be not effective enough, except on the battleships -- but...
Littoral Commander (formerly Fleet Marine Force) is a 2-6 player boardgame about potential military conflict in the Indo-Pacific region, a hybrid of standard hex and counter wargames and card-driven games. Players spend Action Points (AP) during their turn to activate cards or move units on the game board. The game was originally designed for professional...