Conquest: First Blood focuses on a single Character and their entourage, allowing players to experience the world of Conquest through the eyes of a soldier in the shieldwall rather than the eagle eye view of an army Commander. The first iteration of the rules did a great job at providing players with a fast whirling melee whilst serving as an excellent...
A Galaxy in Peril! The Fashion Tyrant Mu-gahgah steps up her invasion. The Temporal Intergalactic Armed Response Agency, or TIARA, is our brave new hope. Warriors dress for battle, face off against the worst classic space problems: Invaders from Space, Giant Mecha-Monsters and the dreaded Mu-gahgah herself. Prepare for battle: Fashion is Power! Conquest...
A Galaxy in Peril Once Again! With the Fashion Tyrant gone, the Necropede runs wild. The Temporal Intergalactic Armed Response Agency, or T.I.A.R.A., is our only hope. Agents dress for battle, face off against the worst classic space problems in four new missions for Conquest Princess: Fashion is Power Conquest Princess: Night of the Necropede is a...
Dive into the world of Conquest: The Last Argument of Kings with the Conquest: Spires vs Hundred Kingdoms – Two Player Starter Set With proposed scenarios designed to ease you into the system of Conquest, the box contains three warbands and a commander unit for each faction, allowing two players to clash on the field. Whether you rally the might of the...
Conquest is a tabletop gaming world produced by Para Bellum Wargames. Our flagship, “Conquest: The Last Argument of Kings” is a Mass Battle game and under its umbrella you will find our entire range of miniatures. Its sister system, “Conquest: First Blood”, is a skirmish game, played with the same minis and offering fast-paced combats. Both systems come...
Following the sweeping reforms of Charles Armatellum at the onset of his conquests, the ceremony of dubbing can only be performed by an Imperial noble of at least the rank of Margrave or Count Palatine. The anointment, moreover, can only take place after a battle in which the prospective knight has blooded his blade. These mandates were established to...
Conquest Companion is a hardcover rulebook which compiles all the most up to date rulings and clarifications made by the Para Bellum team on the core rules and army lists. In addition, it contains the new Character expansion rules, allowing players to customize their Characters with all new retinues, skills, and items. The Companion also has 304 pages...
Conquest – the Last Argument of Kings is a mass battle wargame produced Para Bellum Wargames. The rules of the game have been written by one of the industry’s lead game designers, Alessio Cavatore and his studio Riverhorse. The rules are quick and easy to learn for a new player but are still able to offer a new and complex strategy to master. Conquest does...
Regiment expansion set containing 12 plastic 38mm scale miniatures. Spliced from a number of tissues to ensure their keen eyesight and flawless hand-eye coordination, these Clones are amongst the most effective ranged troops one can encounter on the battlefield. The addition of a third arm was pioneered by the Fourth Indigo Lineage, which traded the...
Contactics is a business card with a set of rules which allow you to play an area control boardgame in which the components are other business cards. Each player's stack of business cards is shuffled into a deck, and a hand of 6 is drawn. The list on the back of Contactics uses a sequence of four questions to define which effects your card has. Each turn a...
Contra: The Board Game is a 1-4 player card and dice driven strategy/action board game based on the classic video game and designed by Adam and Brady Sadler. Inspired by the classic Contra video game, players take on the role of iconic commandos that must survive dangerous stages and face off against huge bosses as they strive to take down the mysterious...
In Convergence Alpha you step into a deckbuliding cyberpunk dystopia. Dive into the gritty underbelly of Convergence Alpha, where every move is a calculated risk and every decision could reshape the destiny of this world. Construct your unit deck wisely, comprising Infantry, Range, and Armor cards with numbers. Choose your strategic depth and pick your...