1 Playboard - Consisting of the Arena (56 spaces) with outer track (34 spaces). 2 Storage Compartments - Consisting 24 playing pieces, 12 black, 12 white. Lion embossed on one side, hollow on the other. Object of the game The winner is the player who is first to arrange 5 of his own pieces in an uninterrupted vertical, horizontal or diagonal line anywhere...
Escabel is a drawless connection game for two players: Black and White. It is played on the intersections (points) of an initially empty square grid (board). The top and bottom edges of the board are colored black; the left and right edges are colored white. DefinitionsA stack is a set of one or more pieces piled onto each other on the same point. The...
Turn the cave to your advantage in Escape from Arrow Caverns, a single-player strategy game which challenges the player to search for buried treasures while planning their escape route out of a collapsing cave network. You'll need to plan carefully as you help a team of spelunkers through an increasingly-perilous maze of unstable caverns. During the...
The second (and last) of Fractal Dimensions' line of "Gamelets" - comic-book sized games inspired by the microgames of the 1980s. Escape From Dinosaur Island! involves U.S. Marines in the South Pacific, circa 1944, who find themselves on an island filled with prehistoric beasts. The game uses two mapsheets. One is a hex-grid encounter map showing an...
Escape from Projekt Riese is the sequel stand alone game to Escape from Stalingrad Z. It is a solo/coop campaign game of tactical combat which is set in the horrific zombie plague of World War Two. It is 1943, the location, a secret underground Nazi base somewhere under the Owl Mountains. Your heroes are the survivors of a allied strike team, fighting to...
Escape from the hellhole of Stalingrad and the Zombie Apocalypse. Escape from Stalingrad Z is a solo/coop campaign game of tactical combat which is set in the horrific zombie plague of World War Two. The year is 1942 and the city is Stalingrad. Your survivors are veteran soldiers fighting to stave off the zombie hordes in a war-torn wasteland while...
A Clue reimplementation based on spies. Players move from room to room to solve the mystery of: who done it, with what, and where? Players are dealt character, weapon, and location cards after the top card from each card type is secretly placed in the confidential file in the middle of the board. Players must move to a room and then make an accusation...
The Septachroma Stones of Genesis Players are 2 Gods of Light & Dark, fighting over control of the mystic island of Etariya. Players take turns guiding the 7 tribes into regions of "Eternal Day" or "Eternal Night" and try to lay claim 4 tribes for themselves to control the island. This is a lightweight 2 Player Abstract Game with beautiful components and...
In Europa Tour, each player starts in Amsterdam and tries to complete their trip; East, West, South or North, through Europe as quick as possible. The aim of the game is to make his journey through Europe as quickly as possible by adding the city cards of your route in the correct sequence to your route. Each route visits 16 European cities and requires 8...
Evade is an old (1971) 3M game, part of their series of 'Gamettes', games which were released in very small, fold-over bookcase type boxes. There were 9 games in this series, which were released near the end of the 3M venture into the gaming market. The game is extremely simple, yet requires quite a bit of 'bluffing' in order to win. Each player begins...
Exploration was a very popular 1970s game from Britain's best game company, Waddingtons. The dramatic & colourful box cover, showing the Kon Tiki raft, mountain climbers, ziggurats, and scuba divers on a wreck, inspired thousands of British kids to explore the globe, at least in their fantasies. To win, you must mount an exploration to one of four...
Explosion is played on a 6x6 grid with pieces having different colors on each side. Each turn a player adds one piece to the board, either to an empty space or a space with their color showing. Each space has a capacity, which is the number of orthogonally adjacent spaces; if the space played in is now at capacity, it explodes, meaning the pieces are...