The objective for the Musketeers is to get three of their figures to the Guild. The Guards must get three of their figures to the Castle. The phasing player rolls a die for how many actions they get. A piece can move one space for one action and may do up to the total rolled in actions. You can also split the total actions over several figures; if a five...
Miniatures wargame rules for 16-17th century musket and pike combat. Published as an article in issue number one of FGU's magazine, Wargaming. —user summary The basic intent of these rules is to provide a fast moving and exceedingly playable game which can be fought to a definitive conclusion in slightly over an hour, including set up time . . . To achieve...
Chemistry and nuclear energy themed game. Grid-based playfield like Chess. Cards with different numbers and colors are placed and removed from grid according to simple rules. The goal is to have the fewest cards in hand at the end of the game. If the board state falls apart or becomes highly restricted, it affects everyone! Hence, the name, Mutually...
"Mycelium is a resource necessary to mushroom life, but it is becoming increasingly scarce. The little creatures will fight to take over the last Mycelium stocks." In Mycélium, players are trying to get the most points by capturing opposing mushrooms. The game contains 60 Mushroom cards numbered from 1 to 10, in 6 different colors. In the beginning 9 cards...
1899. For more than a century, the European public has been fascinated by Egyptology and the discoveries of Denon, Champollion, Petrie and others. Seeking adventure and glory, teams of archaeologists search the sands of Egypt for hidden treasures. Mykerinos. Embody archaeologists seeking relics from ancient Egypt for powerful benefactors. Will you be...
Mystic Rememberland is based on the classic memo game and can be played by up to 1-6 players. The active player turns over two squares one after the other - for all to see. If these squares are not the same, the active player turns them over again in the same place. Once the player has found a pair, he takes a marker from the supply and places it in one of...
Myth & Goal is a miniatures board game of fantasy football for 1-2 players, designed by James Hewitt and Sophie Williams. In the game, each player takes control of one of many unique teams defined by classic fantasy races, such as elves, dwarves, and orcs, and faces off against each other in a sport inspired by American football. While each team features...
Nakatta is a drawless connection game for two players: Black and White. It is played on the intersections (points) of an initially empty square grid (board). The top and bottom edges of the board are colored black; the left and right edges are colored white. Hard corners and naked attachments are illegal 2×2 patterns. A hard corner is made up of two...
On a board with 11 x 11 squares stands between the middle and one corner the fort NAMUTONI, built of 8 double-cube-sized cuboids: four corners/towers standing upright and four "walls" on the longer sides. So the fort has the size of a large 4 x 4 square enclosing 4 squares like a court. From the two sides of the boards opposing the fort two players start...