Face off in a unique election campaign. Bribe your fellow players, buy power or instigate an insurrection. Everything for the victory! This card game has three phases in which you must first use your financial resources wisely in order to get the most votes in the final ballot. A variety of mini-games that even integrate your mobile phones provide a varied...
In Wandering Earth: Road to Survival, as a team leader, you need to be vigilant at all times, check detector data, deploy your team, find ways to protect your team members, and bring them to the nearest bunker entrance as soon as possible. The great changes in civilization brought about by the disaster have caused tremendous changes in the thinking of the...
"The fragile peace between mages has always been kept by the legendary WarMage of High Bastion. From the Stone Seat, the authority of the WarMage over the mages of Elerania has been absolute and unchallenged for decades... until now. Now the WarMage is dead, the world of mages is in chaos, and the Stone Seat stands empty--waiting for the most ambitious...
BUILD YOUR GUILD. SLAY MONSTERS. TAKE THE THRONE. WarRift is a competitive and cooperative tabletop deck-building game with a focus on player interaction. Your guild competes and slays the invading monsters to save the Kingdom of Nayvar and take the throne. WarRift brings fresh mechanics to the genre, like each player having their own signature buy-pool...
From 1563 to 1598, a civil war raged across the kingdom of France, involving all neighbouring countries. It pitted the last kings of the Valois line, the Protestants Huguenots and the Ultracatholics League. Part diplomacy game, part wargame, The Wars of Religion let you remake history. Each turn, you will use your supporters at court to improve your...
Watch the Skies is a strategic, political, and diplomatic megagame where dozens of players manage nations, international organizations, and secret forces in a world facing a global crisis. Each nation is governed by a group of players, each assuming roles such as: Politics Military Science Diplomacy During gameplay, players must: Negotiate and sign...
Atlantis is in turmoil. Leaders of the most powerful Houses are in constant conflict, vying for control of the city Lately, their focus has turned to the Council of Elders, an ancient institution that rules Atlantis from the shadows. As the head of one of these Houses, you will need to send out Agents to try and persuade the Elders to ‘see things your...
We All Take from the River is a game of resource management and social deduction. You play as neighbors along a river, each with a unique set of objectives to complete over the course of several days. Sometimes you and your neighbor's objectives will overlap and sometimes they will clash. Turns begin at the top of the river and proceed downstream. Players...
Who will survive? Who will thrive? And who will not make it out of the wilderness alive? The New World, promising freedom and prosperity to those who dare brave its desperate expanse, has quickly become a savage free for all. And yet wagons full of pioneers, fuelled by a dangerous combination of optimism, naivety and idealism, continue the march West. In...
We Must Unite Them is a campaign game about, politics, trust, and deception. Each player acts as a Royal House in a shared Kingdom in a time of great change as war looms upon the horizon. Each house sees a potential to twist the world into their own shape and agenda, but cannot do it alone. Who will rise and fall in a game about deception and lies? In each...
Werewolf (also known as Mafia) takes place in a small town where a minority of the townsfolk hold a dangerous secret. Each player is secretly assigned a role - Werewolf, Villager, or Seer (a special Villager). There is also a Moderator who controls the flow of the game. The game alternates between night and day phases. At night, the Werewolves secretly...
At the start of the game a moderator hands out a role card to each player, assigning them to either a small team of informed werewolves, who know each others identities, or uniformed villagers, who do not know any player identities. The game then alternates in phases of “night”, in which werewolves agree to covertly kill a villager, and “day", in which...