We Must Unite Them is a campaign game about, politics, trust, and deception. Each player acts as a Royal House in a shared Kingdom in a time of great change as war looms upon the horizon. Each house sees a potential to twist the world into their own shape and agenda, but cannot do it alone. Who will rise and fall in a game about deception and lies? In each...
Werewolf (also known as Mafia) takes place in a small town where a minority of the townsfolk hold a dangerous secret. Each player is secretly assigned a role - Werewolf, Villager, or Seer (a special Villager). There is also a Moderator who controls the flow of the game. The game alternates between night and day phases. At night, the Werewolves secretly...
At the start of the game a moderator hands out a role card to each player, assigning them to either a small team of informed werewolves, who know each others identities, or uniformed villagers, who do not know any player identities. The game then alternates in phases of “night”, in which werewolves agree to covertly kill a villager, and “day", in which...
In an ancient forest there was a tiny village. The villagers had cut a clearing into the dark chaos of the forest and cultivated a space for the patterns of life to grow. Everyone knew everyone else’s name (and business) and the only dramas in the village were small ones. In short, it was peaceful. But all that changed when, one night, a wolf’s howl split...
The unforgettable game that combines the classical game of Werewolf with hide-and-go-seek, Werewolf in the Dark! The social deduction of Werewolf Who among the villagers is the Werewolf? During the daylight phase, vote to eliminate a player you suspect of killing others at night. The childhood intensity of Hide-and-go-Seek During the night phase, everyone...
You won't find any Werewolves in this box. Instead, you'll find a dynamic and balanced mix of your favorite classic monsters and other wild recognizable characters. This macabre collection has arguably more nuance and depth than its Wolf Pack counterpart. Comes with 28 unique characters. 6 monsters, none of which include any werewolves. 18 villagers, each...
Westphalia concerns the diplomatic negotiations and military campaigns that brought an end to the Thirty Years War and Eighty Years War. The question isn't a matter of who "wins" the war - that was decided a long time ago. Instead, each player seeks to arrive at a settlement that meets their own political, confessional, and economic goals. These goals are...
“Always give more than you promised.” –Motto of the Studebaker Corporation. The 1950s auto industry was a fascinating and unique period in USA economic history. Transitioning from a seller’s to a buyer’s market following the post-war economic boom, the automobile market in the USA was marked by tremendous changes inside and out of the industry. New...
White Elephant is a negotiation game featuring a gift economy system. In White Elephant, you pass gifts around and collect the most items you can. Be the one who scores the most items in your group of friends. The deck of gifts contains an assortment of cards with one, two, or three gifts, among six different types. The game starts by randomly determining...
Who Farted? is the ultimate whodunnit game. A great party game to play with your friends (and enemies). It will leave you gagging for more! The objective of the game is simple. You are all stuck in an elevator. The Farting Thieves are trying to escape. At least one of them needs to make it to the ground floor alive and conscious. The rest of the innocent...
Explore the world of tech from your tabletop! Build a 1-billion-dollar startup (a unicorn), and along the way, discover 70+ modern strategies and 15+ career fields in STEM and Liberal Arts, recognizing how the greatest technology companies have become successful! Brief overview of how the game is played: To start, players roll two eight-sided dice to go...
Become the most powerful magnate family in the Wild Fields! Euro, deck building, and area control. One to six players play cards and expand their deck of cards, but they have to be careful, because if their family head dies, they will lose the cards drawn to the deck! Found new villages, cities, and forts and protect them from enemies. Players will be...