A cooperative and immersive experience in which you must coordinate as best you can by taking advantage of every glimpse from the lines of sight and overhearing every bit of information. The game is divided into 3 days, each of which consists of 4 rounds. At each turn, players use up to 3 action points and, clockwise, choose whether to perform 1 or 2...
Build the holiday resort of your dreams! Paradise Resort is a strategic board game for 2 to 4 players in which you compete to become the best resort designer. Each player develops their own resort by combining land, buildings and objective cards to attract visitors and earn victory points. With tile placement mechanics, resource management, and tactical...
Parallax is a minimalist, abstract strategy shedding and climbing game for 4 to 7 players. Centered on geometric light manipulation, refraction, and tactical hand management. Players manage a hand of cards across six suits that contain numbered "natural" rank cards 2 through K, along with specialized Wild cards and unique herald cards known as the Apex and...
Pasona is a Kenyan-made memory and luck card game for 1–15 players that supports four distinct modes of play, scaling from simple icon matching for young children to rapid-fire number-series racing for competitive groups. All modes share the same setup: 48 cards are spread face-down on any flat surface, and players take turns flipping cards one at a time...
The Path Seekers is a sandbox tabletop experience that brings players back to an ancient China fantasy world. You are playing as one of the young protagonists who starts off with a modest background. With tremendous hard work and determination, you set off living your dream to make a difference in this treacherous time. On players' turn, they will perform...
Those that had brought about the fall of Robespierre in Thermidor were dubbed 'The Thermidorians'. All agreed that the so-called 'Terror' had to be winded down but this in turn prompted the Royalists and Sans-culottes from re-emerging out of the the shadows. The Thermidorians want to ensure the survival of the Republic but they do not want to restore the...
1791: A New Dawn is the second expansion for 1793: Patriots & Traitors. It takes place during the liberal phase of the French Revolution. Although the liberal nobles of the Assemblée Nationale begin with a strong advantage, their influence is far from secure. Their authority is challenged by the Royalists who are secretly plotting to see the Royal Family...
Get some treats for yourself! Pawlitics: Politicats vs. Candidogs / 選汪與喵:爭風奪罐 is a unique card management and negotiation game. In two upcoming elections in the Republic of Happy Pets, we will exercise some spin control and media framing to ensure the victory of our favored candidates. To become the most successful manipulator behind the elections, we'll...
Pax Feudalis places players in the role of rising Marquises in 13th-century Italy, a land fractured by rival factions, political turmoil, and constant power struggles. Each player builds a personal tableau of characters, constructions, and influences, all represented by cards. The game’s tension comes from balancing your resources, expanding your engine...
Welcome To The Jungle (*) Born from a passion for music, Pax Musica takes you on a journey through its vibrant history – from the roaring the 1960s to the 2020s. Step into the shoes of a music producer and build your own path to fame. Hit the auditions and assemble your dream team of future legends. Then crank out bangers across five iconic genres:...
Welcome to New Odessa. A city which was once safe and prosperous. Now the New Odessa Mob has its tentacles in every neighborhood and alley of the city, ruling with violence, corruption, and fear. Each player will step into the shoes of an everyday hero, who has a reason to seek justice, uncover a mystery, or exact revenge on the mob. Players will navigate...
You and your opponents step onto the platform, weapons ready. Everyone at the prestigious Pearwood House is watching, evaluating. Victory may go to the last fighter standing, but it may also go to the most aggressive fighter, whether or not that fighter is conscious at the end, so do not back down. Pearwood House Rules of Combat is a card-driven...