A cooperative and immersive experience in which you must coordinate as best you can by taking advantage of every glimpse from the lines of sight and overhearing every bit of information. The game is divided into 3 days, each of which consists of 4 rounds. At each turn, players use up to 3 action points and, clockwise, choose whether to perform 1 or 2...
Build the holiday resort of your dreams! Paradise Resort is a strategic board game for 2 to 4 players in which you compete to become the best resort designer. Each player develops their own resort by combining land, buildings and objective cards to attract visitors and earn victory points. With tile placement mechanics, resource management, and tactical...
The Path Seekers is a sandbox tabletop experience that brings players back to an ancient China fantasy world. You are playing as one of the young protagonists who starts off with a modest background. With tremendous hard work and determination, you set off living your dream to make a difference in this treacherous time. On players' turn, they will perform...
Those that had brought about the fall of Robespierre in Thermidor were dubbed 'The Thermidorians'. All agreed that the so-called 'Terror' had to be winded down but this in turn prompted the Royalists and Sans-culottes from re-emerging out of the the shadows. The Thermidorians want to ensure the survival of the Republic but they do not want to restore the...
Get some treats for yourself! Pawlitics: Politicats vs. Candidogs / 選汪與喵:爭風奪罐 is a unique card management and negotiation game. In two upcoming elections in the Republic of Happy Pets, we will exercise some spin control and media framing to ensure the victory of our favored candidates. To become the most successful manipulator behind the elections, we'll...
Pax Feudalis places players in the role of rising Marquises in 13th-century Italy, a land fractured by rival factions, political turmoil, and constant power struggles. Each player builds a personal tableau of characters, constructions, and influences, all represented by cards. The game’s tension comes from balancing your resources, expanding your engine...
You and your opponents step onto the platform, weapons ready. Everyone at the prestigious Pearwood House is watching, evaluating. Victory may go to the last fighter standing, but it may also go to the most aggressive fighter, whether or not that fighter is conscious at the end, so do not back down. Pearwood House Rules of Combat is a card-driven...
Control the ice, collect pebbles, and find love in this chilly area-control game of the heart for two to four players. Play cards to both win hands AND strategically outmaneuver your foes on the frozen tundra board. Will your clever play win you the love and pebbles needed for victory, or will you be pushed aside by a more worthy rival? How to Play On Your...
“Is there anyone who dares travelling from Peking to Paris in the next summer by car?” Five daring crews with their cars left Peking for Paris on June 10th, 1907, to take up this incredible challenge: a 10,000 miles long trip over trails and mule tracks, across the mountains of China, the Gobi Desert, and the Russian steppes. Pékin-Paris is a card-driven...
"Is there anyone willing to undertake a journey this summer from Beijing to Paris by automobile?" Five daring crews with their cars left Peking for Paris on June 10th, 1907, to take up this incredible challenge: a 10,000 miles long trip over trails and mule tracks, across the mountains of China, the Gobi Desert, and the Russian steppes. Pékin-Paris is a...
From Pine Box Entertainment, publishers of Doomtown and 7th Sea: City of Five Sails, comes a knightly Tabletop Game set in the chivalrous world of Pendragon. Pendragon: Glory of the Round Table, designed by Channing Ogzewalla, is a self-contained card game of questing, honor, combat, legends, and all manner of knightly virtues. Produced under license from...
Penitent is a solitaire game where players take the role of Quaker reformers, tasked with designing a visionary American penitentiary in the early 19th century. Players will draw a floorplan for their model penitentiary and determine how it is governed by resolving a sequence of event cards. Your model will be evaluated at the end of each era based on its...