The Space Marine Legions of the 31st Millenium field a diverse and formidable range of genetically-enhanced warriors and advanced war machines, superior to any other military force in the galaxy. As an Age of Darkness falls across the stars and the fires of rebellion rage out of control, the armies that were used to forge the Imperium turn upon each other...
The Space Marine Legions of the 31st Millenium field a diverse and formidable range of genetically-enhanced warriors and advanced war machines, superior to any other military force in the galaxy. As an Age of Darkness falls across the stars and the fires of rebellion rage out of control, the armies that were used to forge the Imperium turn upon each other...
A tactical game for two or more players, with the aim of hurling the remains of the former red giant further and further away from the white dwarf. One player begins. They select a red wooden cylinder and measure its distance from the White Dwarf in the centre. They must now use this distance to move another red wooden cylinder further away from the White...
Whistlewood Express is a two-player strategic duel (with solo mode) where you play as freightmasters delivering goods to the towns of Whistlewood. From the train car tiles in your hand you build a shared train, but you’ll fiercely compete for the most valuable station spots. Each turn you must decide whether to attach a new car, advance the whole train, or...
Long ago, the world’s origins shrouded in mystery. According to the temple and sage, the ancient god named this fabulous world "Taiyi". A million years ago, a world-destroying catastrophe split the world into two closely related continents: the Dark and the Glory, following ancient gods' principles. After billions of years of internal friction, the...
Become the most powerful magnate family in the Wild Fields! Euro, deck building, and area control. One to six players play cards and expand their deck of cards, but they have to be careful, because if their family head dies, they will lose the cards drawn to the deck! Found new villages, cities, and forts and protect them from enemies. Players will be...
The primary goal of this game design was to reimagine the classic board games "Risk" and "Axis & Allies" by targeting and replacing or eliminating their least enjoyed mechanics and elements, while retaining and building around their best qualities (particularly "Risk". The game is played on a map of Earth, including all seven continents, broken into 8...
World War Zoo is an upcoming miniature wargame of anthropomorphic animals battling for dominance in a Modern Age of mechanized warfare. From Jackrabbit GIs to Tiger-commanded tanks, submachine gun toting bears and Mortar Teams of Mice… each faction consists of wide array of creatures great and small, comprising a range of unique weapons and abilities which...
An abstracted, strategic game at army and fleet level from July 1940 to Summer 1944, from The Libya/Egypt Wire to Rome. Sudden death, if the Allies fall seriously behind schedule or take Rome sooner. 3 turns per year for 13 turns. Simple air-sea-land combat mechanics consuming supply counters transported to the front by sea and then land. Both Axis and...
The Emperor Keralon is mad. His own daughter Lemron is starting a rebellion against him. Throughout the land, Leaders of the five most powerful houses of Oshra are gathering their armies. They want to extend their realm in the power vacuum of a civil war. Will you be victorious in battle and emerge as the most powerful dynasty of Oshra? Yield is set in the...
A game of strategy, tactics, and fate. A two player game in which players take turns moving, attacking, and defending, in an attempt to move their 'Zealot' across the battleground, while preventing their opponent from doing the same. Five heroes are available to help the Zealot reach it's goal. Each is able to perform the same, simple attacks, but each...