After years of receiving and listening to our customers from around the world and compiling untold pages of feedback we have produced a full revision of our Global War rules, map and added a lot. New units include: · Tank Destroyers · Self-Propelled Artillery · Heavy Battleships · Heavy Carriers · Fast Battleships · Battlecruisers · Light Cruisers · FEC...
Global War 1936-1945v4 After more than 1000 hours of development over the last 4 years, Historical Board Gaming is proud to present Global War 1936 version 4. Listing the changes is an impossible task. Every component in the game and every sentence in the rules has been scrutinized. In many ways, version 4 is a totally new game compared to version 3. We...
In the year 1939, the world was on the brink of the largest global conflict in history. War was inevitable. But how that war was to be fought had not yet been decided. Now you can take control of your military and industrial might, and truly determine the fate of the world from the very beginning of World War II! Global War 1939 is a variant of Axis &...
Global War 1985 is a game of global conflict in the 1980s. Designed for 2 to 7 players, it has 3 scenarios: 1. Pacific Typhoon: a three player scenario between the Soviet Far East Command, the US Pacific Command, and China. 2. Red Thunder: a two to four player scenario between the Warsaw Pact, NATO, Soviet Global Command, and US Global Command. 3. Global...
The year is 1660. The pirate ship crews are determined to find out who is the best captain amongst the pirates. Glory Islands features easy-to-learn rules and fast, simple turns! You must outwit your opponents to claim fame and fortune. It has two different game boards and also includes a mini-expansion in the main game box. Glory Islands is played over a...
In this epic civilization game, players guide their people through 1000 years of medieval history, evolving from humble chieftains with single settlements into rulers of mighty empires. Unlike traditional civilization games with preset factions, each player's nation evolves through branching paths - choose successor cultures each era based on your previous...
Glory II: Across the Rappahannock (AtR) is the second game in GMT's acclaimed American Civil War series, Glory. Glory presents a brigade-level system that highlights ease and speed of play with solid historical insight. Across the Rappahannock revises the original design to make all of those features even better. And it is still a game that can be played...
Gnomes and Wizards is a battle royal gone tabletop where players assume the role of a tribe of either gnomes or wizards. Players or teams will build up their forces and fight it out over 10 rounds trying to lower enemy hit points, use asymmetric surprise abilities, and survive the onslaught of their opponents and the crumbling earth below. Throughout the...
Bike messengers have been part of the urban landscape since the 1890s. Overworked and underpaid, dodging cars, buses, and whatever else the street throws at you, it's a job that tests your nerves as much as your physical skills. Go Play in Traffic puts you in the saddle of a rookie bike messenger on your first day on the job. You'll need to avoid moving...
Against the Odds magazine #6 A solitaire game simulating the three day battle for the pass at Thermopylae from 18 August to 20 August 480 B.C. Includes a 23" by 34" mapsheet, 240 half-inch die-cut counters, 8 page rule book, and two copies of reference charts. No ground scale is specified, each combat unit is 100 men, each full game turns represents one...
Goblin is a fantasy game of raiding and plunder for two players. Each player takes a turn at playing the Goblin King, leading raiders into the peaceful valley, pillaging and burning. The other player maneuvers the farmers and the Baron's troops in a desperate attempt to stave off the raids. The player who amasses the greatest amount of plunder as Goblin...
In "Goblin King" each player controls three goblin leaders who, with their small tribes, come down from the mountains to raid human villages, towns, castles, and mines. Leaders gain status after successful raids, and status is not only victory points but may also allow a leader to become chief or king, which is worth additional points. The king and the...