MazeTales: Destiny’s Threshold is a dungeon-crawling gamebook in which the book itself functions as the game board. Each numbered section represents a physical room within a labyrinth, and players move between rooms by following the doors, passages, and exits shown in each location. As the labyrinth unfolds, players draw their own map, mark visited rooms...
"That night, the earth shook. The ruins of an unknown civilization appeared but the earth's crust continued to tear apart, causing natural disasters all over the planet. Strange seismic impulses seemed to come from a temple within these unexplored ruins." Equipment Maztec comes with 28 "game turn" pieces, 38 “gem” pieces and 4 "temple" pieces: The four...
You are a king of a small kingdom, but you want to expand it, you want everything. Your goal is to conquer the whole map, but you have a rival. This 2-player print-and-play game offers lots of fun. Build catapults, train knights, move them across the map and attack oponent's cities. It uses grid movement mechanics and simple combat mechanics. You can win...
Before preparing for the dive you receive some objectives to locate the areas of some animals and others to avoid. Who will be able to complete it first? Abstract board game of 18 cards for two players where we will carry out an underwater expedition through the Mediterranean. Players must form a common sea of cards in which different sea creatures will...
迷宮蟻巣 (Meikyū Arisu) (メイキュウアリス) (Labyrinth Ant Nest) is a Japanese game designed to help children with simple arithmetic. Players are constructing an ant's nest by laying tiles to connect tunnels under the soil. Each tile has a number of paths, and each branch has a number from 1 to 9. The players put a starting tile on the edge and a central tile in the...
“Explore the ruined Imperial City of Metbetoch in search of lost secrets, powerful spells, and artifacts before your opponents can beat you to it!” Thematic scenario-based hexploration and area control game with quests and combat, where each player manages their party of adventurers improving skills, getting gear, and discovering secrets while fighting...
The moon is waning, and the fairy Puck, potion in hand, roams the forest to scramble the paths and affections of all he meets with mischievous delight. Can you untangle the chaos of this Midsummer Night? In Midsummer Night, one or two players draw and place cards to expand their forest tableau, building paths and connecting characters to their goals. Some...
The MIRU Hex Kit is a physical manifestation of the solo game series: MIRU. Set in 2125, after an accident with a robot that kills your brother, you set out on a long and harrowing journey to kill the god responsible, an AI that took over the world a century prior. Spanning across 3 books, you'll adventure through an unknown world and face its horrors as...
The 2026 Satellite Pack is a limited expansion to the Mission to Planet Hexx core game. Satellite Packs are a natural extension to the game, which already bears a lot of similarities to existing CCG/LCGs. The 2026 Satellite Pack contains twenty-three cards that are balanced and ready to use. The contents can be shuffled into the core game deck or any other...
In this light, fun family game, players race their paddleboats down the Mississippi, picking up passengers along the way. But onboard coal supplies are limited, so each ship's acceleration and maneuvers must be carefully planned. Perhaps most interestingly, the twists and turns of the river are unknown at the start of the game, and are only revealed as...
Mole king has a story that finds the greatest mole king. The ‘mole kings’ of each country that govern peaceful mole kingdoms. One day, they heard a rumor about a land full of gold and silver, and they went on a journey to find the land of gold. As if they had made such a promise, the ‘mole kings’ of each country have gathered on the land of gold. You...
You place cards with clouds, green and yellow moons, lightning or black holes in a spiral on the crescent moon. In your turn, you lay a maximum of three cards and move your figure. Edges must match when you lay cards. If you cannot or do not want to lay cards, you draw a card. Restrictions apply to the laying of the individual motifs. Cards laid during the...