Altan Xaraacaj is a traditional game from Mongolia. The object of the game is to get your 3 pieces in a row. Players take turns to enter one of their pieces on any vacant point, trying to get 3 in a row. When all the pieces are entered, with still no series of 3 in a row, players take turns moving their pieces on the next point, provided it is vacant. The...
Dive into the Dungeon alone or with a friend in cooperations. Absorb dice attacks from monsters and reflect the dice back to deal damage to the monsters. Play as Luke or Luce, the two barrier magic users that are found to be defective and cast out of the Welzner family. Fight your way through 3 dungeon levels and get different endings based on what...
Amicitia is a finite territory game for two players: Black and White. It is played on the intersections (points) of an odd-sized, initially empty square grid (board). Players have access to a sufficient supply of pieces of two types (disks and tiles) and two colors (black and white). A group is a piece along with all identical pieces one can reach from it...
The board consists of a 7x7 array of plastic squares, each of which has an arc cutting two diagonally opposite corners. The rest of the equipment is a deck of 52 cards showing various closed amoeba-like curves that can be made with the arcs - players get 3 of these to start and are trying to create the curves shown on their cards. On a turn a player gets...
In Ampel (German for "traffic signal"), two players compete to make as many "traffic signals" as possible. A traffic signal is three consecutive discs in a line, in the formation red-yellow-green. The catch is that one player plays red, and the other plays green; the yellow discs are neutral, and never move — other than being removed upon formation of a...
An abstract game for 2 to 4 players inspired by Tibetan sand mandalas and named after a mythic spider from African folk tales. Equipment: * a go board * a uniquely colored set of 32 stones for each player * a deck of cards with a “web” drawn on each (In lieu of this, you can also play with just pencils and a sheet of grid paper, but you'll still need the...
A tactical dice game of battling humid jungles, deep oceans, burning deserts, tomb raiders, and other archaeologists in the search for artifacts and glory. With a little luck, a little daring, and a little money, you’re sure to find your heart’s desire. Ancient Artifacts is played over a series of rounds in which players draw dice from a bag to select...
One of a series of children's card games published by International Games in 1983. There is a deck of 34 cards, done in domino fashion with 7 animals: Bear, Camel, Fox, Mountain Goat, Leopard, Lion, Zebra. There is 1 of each pairing and 2 for each double -- except Fox, perhaps to make room for 2 rules cards out of the 36. Deal 4 each; the player with the...
"Animal Tracks, Make Tracks to Collect the Animals" A 4x4 grid is surrounded on all sides by 16 tiles with animals on them. Each tile shows a picture with a type of animal, either pigs, hens, sheep, or cows. Players get 2 track tiles each, which are placed (one each turn) on the grid to create connections (roads) between the animals. When a player places a...