This is a family boardgame that is about, according to Amigo, "communicating in an imaginative manner with the help of symbols". Here is a description of the game from Spielbox: Sag's mit Symbolen is a party game. The game box describes the game play as follows: "What does Hollywood have to do with an election card or Ghandi with a tiger? In this game, you...
At the beginning of time, there was the Island. It existed in balance with all things. One by one Mythical Beings arose from the depths, created from one of the four Elements of Fire, Air, Earth or Water. The Mythical Beings prospered, in harmony with the Elements and each other. After eons, the Elements themselves became restless and chaotic, breaking the...
The year is 1692. In an atmosphere of pessimism and charged paranoia, the citizens of Salem are at the mercy of demons – not demons of the soul, but demons of the mind. What began as a devout Puritan community devolved in a matter of months into a people torn apart by fear, lies, and fanatical orthodoxy. The residents of Salem quickly discovered that they...
Salōn, a game of Tables & Chairs, is a points-based pattern-forming abstract strategy game about being in Chairs playing Games at Tables, making points by forming metaphorical “Conversations” around the Game being played. It's meta, but really. Smarter than Checkers, but dumber than Chess, and just a bit like Gō, Salōn refines the simplest elements from...
Saltire is a connection game for two players: Black and White. It is played on the intersections (points) of an initially empty square grid (board). The top and bottom edges of the board are colored black; the left and right edges are colored white. A crosscut is a 2×2 area containing two diagonally adjacent black stones and two diagonally adjacent white...
The Same Game - The Memory Game with a SPIN. Unlike traditional memory games, The Same Game's spinner lets you match pairs in three different ways - Same COLOR, NUMBER or CATEGORY. Three ways to match means more chances to find a matching pair! The player with the most matching pairs wins. Children have fun discovering associations between cards and...
Players take turns rolling dice and placing tiles of their color onto one of the nine squares that comprise a Minor Board. The nine Minor Boards are 3X3 grids that get added one at a time to cover one of the nine squares of a much larger, 3X3 Major Board. A die roll determines which of three symbols the played tile must display. Players score for winning a...
Shootout! The High Noon Card Game casts you and your friends as cowboys in the wild west. The most dangerous duelist is the one who makes the best hand possible. Once you've got the best weapons, the most impressive title, and familiarized yourself with your foe, you'll want to pick a fight with someone else at the table- If they don't come looking for...
Showdown! is a standalone expansion of Shootout! the High Noon Card Game. 2-6 players try and build the best hand possible before getting into 1 on 1 one-stroke duels. The last player standing becomes the Shogun, winning the game. This game can be combined with Shootout! The High Noon Card Game or played on its own for the same intense dueling action...
Patience and Acceptance are tested in this game of mandala coloring. The player with the most patterns wins! Simultaneous Turns: Move - players choose to move 1-4 spaces, putting a dot on each space they move through, and receiving Effort equal to the number of dots they drew Roll - one player rolls the die and all players use the rolled number Change -...
This box includes instructions for 10 games designed to get kids up and moving while using skills such as memory and pattern recognition. Samples of games include: What's For Lunch? - players must memorize and correctly make the sandwiches pictured on the sandwich cards. Made to Order - a relay race where players on each team must take turns running to the...