From website: Agent Saboteur is a face-paced card game full of bluffing and sabotage, where you command a team of international spies trying to stop the terrorists and build your reputation in the process. One of the great things about this game is that no one sits on the sidelines and waits for the other players to get done. For the casual gamer, Agent...
1960, the height of the Cold War, agents from various countries are gathering valuable intelligence, and paranoia is gripping every corner. Your agent has been assigned to gather information from the field and expose foreign agents. Will they succeed in completing the task before their identity is revealed? In the game, each player represents an Agent with...
Win in one turn at any time. You’re never out of it. Features a novel scoring system. Air Master is a unique Push Your Luck game, where you fly your way to victory by navigating favourable winds. But catch the bad ones, and make no progress, or even be blown backwards! Note the ones that work and find the easy routes to lift the SAVVY crown. Occasionally...
You are one of two pilots flying head to head against the elements and each other in order to claim the Savvy crown. Features a unique scoring system using numbered cards and a corresponding number chart. Your first battle is with the wind. Follow the favourable ones to help you on your way. Catch the bad ones and be blown off course or even backwards. You...
Aircraft, Battle Force (ABF) is a naval wargame that overs the Solomon Islands & Coral Sea battles & Guadalcanal Campaign of 1942. Each player plots their task forces movement for 3 days (14 hours long) and 3 nights (10 hours each), and also each day’s air searches (time of launch, duration & direction), and also any air strike missions that may result...
'AireCards' is a game first played at the AireCon Board Game convention. Players fill out their AireCard by distributing 1000 points between 5 categories, although no two categories can be the same value. Collect 3 lives (tokens) and a custom AireCon dice (the 6 replaced by the AireCon logo) then you're all set to go! The rules are easy, walk up to another...
Airships: North Pole Quest will take you back to 1924, in the golden years of airships, when nations started aiming for the Arctic, the last inviolate frontier, and for its symbol: the North Pole. Being the "first" was not only a matter of prestige, but also of great opportunities: strategic explorations, lands to be annexed, trade routes to be opened....
A competitive roll&write for one to infinitely many players, about agriculture in ancient Egypt. Allot land to the farm workers, invest in irrigation canals and make sure you do not overflood the land while doing so. This is mostly a classic roll&write, an easy-to-learn but hard-to-master experience that sees you choosing die values to write and draw on...
It’s the 80s and the electric city in Tokyo start changing… players compete to open new stores around Akihabara station. Players will have to build 5 building. On your turn, you have to draw biz cards that allow you to open the most interesting stores at the best building. Choosing the best floor will be the key to attract the customers, tourist and...
As one of the Diadochi, heir of Alexander the Great, you must control territories, but above all, gain legitimacy by controlling the royal family and defeating your opponents in battle. Recruit armies with pezhetairoi, hetairoi, and elephants. And also fleets of penteras. Move them across the Macedonian empire to complete missions or engage other Diadochi....
Bodo Boxo and his colleagues from the detective school, the sharpest watchdogs in the world are trying to protect Lord Schlotterderry’s treasures. Players try to plunder opponents safes while protecting their own. So the player who possesses the most stolen treasures at the end wins. Be careful, however: some safes are secured with an alarm system. And...