1960, the height of the Cold War, agents from various countries are gathering valuable intelligence, and paranoia is gripping every corner. Your agent has been assigned to gather information from the field and expose foreign agents. Will they succeed in completing the task before their identity is revealed? In the game, each player represents an Agent with...
Win in one turn at any time. You’re never out of it. Features a novel scoring system. Air Master is a unique Push Your Luck game, where you fly your way to victory by navigating favourable winds. But catch the bad ones, and make no progress, or even be blown backwards! Note the ones that work and find the easy routes to lift the SAVVY crown. Occasionally...
You are one of two pilots flying head to head against the elements and each other in order to claim the Savvy crown. Features a unique scoring system using numbered cards and a corresponding number chart. Your first battle is with the wind. Follow the favourable ones to help you on your way. Catch the bad ones and be blown off course or even backwards. You...
Aircraft, Battle Force (ABF) is a naval wargame that overs the Solomon Islands & Coral Sea battles & Guadalcanal Campaign of 1942. Each player plots their task forces movement for 3 days (14 hours long) and 3 nights (10 hours each), and also each day’s air searches (time of launch, duration & direction), and also any air strike missions that may result...
'AireCards' is a game first played at the AireCon Board Game convention. Players fill out their AireCard by distributing 1000 points between 5 categories, although no two categories can be the same value. Collect 3 lives (tokens) and a custom AireCon dice (the 6 replaced by the AireCon logo) then you're all set to go! The rules are easy, walk up to another...
Airships: North Pole Quest will take you back to 1924, in the golden years of airships, when nations started aiming for the Arctic, the last inviolate frontier, and for its symbol: the North Pole. Being the "first" was not only a matter of prestige, but also of great opportunities: strategic explorations, lands to be annexed, trade routes to be opened....
A competitive roll&write for one to infinitely many players, about agriculture in ancient Egypt. Allot land to the farm workers, invest in irrigation canals and make sure you do not overflood the land while doing so. This is mostly a classic roll&write, an easy-to-learn but hard-to-master experience that sees you choosing die values to write and draw on...
It’s the 80s and the electric city in Tokyo start changing… players compete to open new stores around Akihabara station. Players will have to build 5 building. On your turn, you have to draw biz cards that allow you to open the most interesting stores at the best building. Choosing the best floor will be the key to attract the customers, tourist and...
Bodo Boxo and his colleagues from the detective school, the sharpest watchdogs in the world are trying to protect Lord Schlotterderry’s treasures. Players try to plunder opponents safes while protecting their own. So the player who possesses the most stolen treasures at the end wins. Be careful, however: some safes are secured with an alarm system. And...
Description from the designer: Albarrana is a late medieval castle building game played with building blocks. The game rules are freely distributed for anyone to share. While designed for 2 to 4 players, it can be played with more as long as there are enough blocks available. After three rounds of building and fighting with rival castles the winner is the...
Put on the robe of an apprentice of the greatest science of all, alchemy, and try your hand at mixing mandrake roots, wyvern wishbones and mermaid scales into potions of strength, invisibility, luck, and anything else your customers desire. Boiling cauldrons, exploding potions, trolls and gnomes, a grumpy old alchemist, a playful narrator, and an...