Let's play the most absurd game! 1.) Youngest player picks up an obstacle card first from the deck to start round 1. This is a game of 5 rounds. Read the obstacle & decide before you begin if you think you can complete the absurd obstacle in 30 seconds, 1 minute or 1 minute & 30 seconds. (Timer not included.) 2.) Try to complete the absurd obstacle before...
Contained in Plato Magazine n°73. This promo card is a new sea monster. You just include it in the ally deck. When it's drawn, you have this choice: Fight. It ends your turn. The threat token goes back to the first space, but you don't take any reward!! (you just lose your turn) Continue exploration. To do so, first pay what's in front of the threat token....
The 10 Outcasts reach the gates of the Kingdom! Stripped of their titles as Lords, and banished in the farthest reaches of the abyssal depths, they evolved to survive and prepare for their return. They have their deck alongside that of the Lords. They are recruited in the same way but have different powers. And two Outcasts allow you to steal a Location...
The Abyss is a mix of a tempo and combo card game for 2 to 4 players set in the depths of the ocean where every draw is a gamble. On your turn, grab a card from the discard pile or push your luck by drawing two from the deck and keeping one. The only cards that score are the ones safely in your hand, so every combo you play is a sacrifice of points. Rounds...
You are part of a team of three elite Infiltrator Agents, tasked by your shadowy employers with infiltrating the Advanced Cyber-Dynamics (ACD) Corporation complex, and stealing as much industrial technology data as possible. ACD is world leader in robotics technology, and their precious technical data is locked in computer terminals and protected by...
Accuse! is a card game in the tradition of classic murder deductions but shorter and more interactive. Plant traps, hide information, and mislead your opponents while you work out the solution first. The game consists of 18 evidence cards: 6 suspects, 6 weapons and 6 locations. Three cards are removed from play, and the rest are dealt out to players. On...
YOU are a lobbyist for a major firm. A bill vital to the firm's survival is scheduled for a vote in 5 (FIVE!) days. The balance is even. Four Representatives are still on the fence- and their votes will make or break the bill. Can you convince at least three of the Representatives to vote your way? Or will your nemesis- ACE Lobbyist- manage to derail your...
In Ach Du Lieber Biber, beavers are surfing the waves of the icy river towards the waterfall, but while they do so, they have to beware of the floating junk and other surfers. The player who lets the fewest beavers tip over the waterfall wins the game. In more detail, the players place the water cylinders on the river and randomly organize the surfing...
Der achtsame Tiger is a memory game based on the children's book of the same name from Przemyslaw Wechterowicz, and players can win in one of two ways: Search for the mindful tiger. Search for as many different animal friends as possible. You make this decision before each move, then if you uncover only the category for which you are looking, you can...
A deck of 108 "Tactical Playing Cards" (or T-cards) to use when playing an ASL scenario. Each player receives at game start a number of cards from the deck and may play them whenever he sees fit during a scenario. Each card has an effect printed on it, just apply what is written on the card and discard the card. The total number of cards in the deck is...