What happens when five of wargaming’s most talented indie designers are teamed up with an incredible graphic artist? The answer is a unique anthology project. New rules for your favourite indie titles. New games ripped right from the minds of wargaming’s most prolific collective of published writers and insights into the process of writing and creating...
BLASTER – the independent wargaming anthology – returns! Five of wargaming’s most prolific indie designers bring you exclusive expansions for their awesome games as well as entirely new tabletop gaming experiences. BLASTER: Volume 2 contains: Mystic Skies - Mike Hutchinson and Sean Sutter - Imagine yourself as a powerful sorcerer, soaring above the desert...
BLASTER: Vol. 3 includes an exclusive standalone game, Sludge War, and four expansions: Sludge War (Standalone Game) - Sludge is a complete and incredibly rich standalone game. Massive armies are on the march in an unceasing conflict that shadows over humanity, and even the environment, grinding it all down into a pulp. It is 52 pages of inglorious black...
User summary: A quick "jump out in time" card game for 3–4 players. Cards representing gentlemen thieves are wandering around the table, and players take turns either playing a new treasure on their thief, or bailing out and taking what they have. As cards can be played either face up and face down, jumping out in time is crucial. The last player gets...
This is Your Captain Speaking launches you onto the deck of an interstellar spacecraft rife with cutthroat ambition. You might be boldly venturing across the galaxy in the pursuit of scientific discovery, but this is no sci-fi utopia. Everyone aboard this ship, from First Officer to Sewage Processor, has their eye on the coveted Captaincy. Will the...
"The year is 2027 and the federal government of the United States, hobbled by the second great depression, is on the edge of collapse. A number of Insurgent factions have sprung up hoping to undermine the government and send the country into a state of anarchy, in the belief they stand to gain power or wealth in the coming lawlessness. Choose your side:...
A quickfire card game based on the classic confidence trick. Keep your ACE hidden while you knock out opponents by guessing theirs. Each player has three cards on the table placed face down. One ACE card and two DECOY cards. If your ACE card is taken by an opponent you are eliminated. If your opponent guesses a DECOY card then they are eliminated. Each...
Three Dice Brick is a very addictive high scoring dice game in which one or more players roll for points. The player with the highest score of 3,000+ points in the final round of play wins the game. Once a player has achieved a winning point total of 3,000+ points each other player has one last turn to score enough points to surpass that high-score....
A genie has arrived at the party, bearing treasure and offering each guest three wishes. He’s generous with his riches—but keeps a sharp eye on mortals who get too greedy. Three Wishes is played over three rounds. In each round, every player makes a wish—anything they can imagine, including the genie’s treasure. But beware: the greediest wish each round...
Each player in the game is a shopper at a Thrift Shop. The players are competing against each other to be the first shopper to save an amount of money predetermined by the group before play begins. An end goal of $25 is the normal amount for a 4 player, 30 minute game. You save money as a thrifty shopper by rolling the six (6) dice provided. Each side of...
A polyhedral dice game for one or more players. A "press your luck" game where players start with a standard set of seven polyhedral dice then roll repeatedly, setting one aside after each roll in an attempt to achieve a low score. Dice are eligible to be set aside, or "thrown down", based on rules involving the value rolled and the maximum face value on...
Thrown is a trick-taking game with a new way to play into a trick, namely by using dice! The colors of the dice represent the suits. The lead player rolls 1-3 dice of a color (the suit), then the other players try to roll in-suit to get the highest value on the table. If you do not have the right suit, then you can roll for trump; rolling a natural 6 on...