The game consists of a 7x7 board with horizontal and vertical slides that can be in any of three positions each. Each slide has a certain number of holes in it. Initially, the board is set up in any random position, then the players deploy their marbles onto the non-holed spaces. On your turn, you change a slider's setting, hoping to open new holes...
Stay Off My Lawn is a short (15-20 minute) card game designed for all ages, kids and adult. Players compete to have the best lawn, while trashing their opponent's lawn. When the parade comes, the best lawn wins the trophy! Each turn players place a beneficial card from their hand into their own yard or a harmful card into their opponent's yard and then...
Do you like gnomes? Do you like cookies?? Then prepare yourself for the most EPIC CARD GAME EVER! Steal the Cookie is a fast paced, intense party card game. The object of the game is to be the last player with the Almighty Cookie in your hand, when the final Cookie Jar Card is drawn. The game consists of three types of cards... Action cards, Stop Cards...
The year is 1897 and to celebrate sixty years of the reign of Queen Victoria and bring much needed solace to the Country's weary workers, four seaside resorts vie with each other to be the grandest and most opulent, worthy of a Royal visit from Her Majesty herself. The latest in steam technology will be on display to attract and transport visitors to the...
Description from the designer: Steampunk Admirals is a skirmish card game where two people duel in steampunked WWI ironclads. Each player manages three dreadnoughts that are fighting over the dominion of the solar system. The rules of engagement from the Treaty of Venus after the First Worlds War limit acts of aggression to one-to-one ship combat. Ships...
Steampunk Dice is a push-your-luck dice game where players are competing to unveil amazing inventions. Players check off boxes to gain fame on their score sheets (representing an invention) when various combinations and sets are rolled. When doing this, players may utilize the rolls of other players. The game end is triggered when a player unveils their...
Stellar Ventures is a highly-interactive economic game set in space. Players are investors in space-based corporations that compete for dominance over a multitude of planets. Corporations spend their invested capital to expand their network and purchase spaceships, which in turn increase the company value and shareholder dividends. By exploring alien...
Sten, Sax, Påse: Superdueller is a variation on the classic Rock, Paper, Scissors. In this game you have cards with Rocks, Scissors and Pouches (in Sweden it's not paper but pouch), that you play to win matches. But before every match you also draw and read a card with special rule for that match. It can be that more then two player gonna play, or that a...
This is card-game variant of the classic game "Rock, Paper, Scissors", in which players challenge each other to fast-paced and mixed duels. In this game you get 50 varied duels that utilize speed, calculations and/or risk taking. How about playing so that you announce what you're going to choose, and if you really go through with it and win, you get 2...
Step by Step is a push-your-luck dice game in the spirit of Sid Sackson's classic Can't Stop as players try to push their pieces to the top of multiple columns on the game board – but players win by scoring points and that can be done two ways. Each player starts the game with their pieces in the start spaces of five columns on the game board – a space...
STEPS GAMES are fun and exciting games in which players build structures by throwing wooden plates, called Stepses, onto a platform. The first player to get rid of all their Stepses is the winner! Sound easy? It's not! One does not simply put Steps on the structure. You should throw it in a way, so that it touches the opponent's Steps when landing. You...
The unicorns from all over the world organize a competition flight. Player with his unicorn has 2 options: move forward 1 space on the game board or risk and roll 6 dice with combination of courage, foresight and luck. If he lucky he may move more than 1 space or sometimes needs to reset his character this turn. Who plays and sent at the end arrives first...