The Instructor is a promo card pack consisting of 9 cards (4x Person card Instructor, 5x Ships) that can be played together with the Port Royal Big Box. In addition, the marked playing cards from Port Royal: Unterwegs!, all playing cards of the expansion Just One more Contract and the promo card "Gambler" can also be added to the game. The ability of the...
In the early 1900s, an old house forgotten for 20 years has been discovered by a group of supernatural investigators. Following rumors of the haunting, they come to the house and begin to explore. As the daylight fades they make for the exit, but they are locked in! What’s more, an evil spirit has possessed one of them, but no one knows who. Desperately...
Fast 8-turn game about Operation Market Garden 13-29Sep44, from south of Eindhoven to north of Arnhem. 12 Allied and 15 German pieces. "Monty Fantasy" 50% possibility the German SS panzer divisions *won't* be there at game-start to confront the paradrops. Basic 25%-50%-25% combat odds allocation/resolution system. Weather 50% good after Turn 1. Hidden city...
NOTE: As long as you keep (only) my copyright statement, its Dedication, and my war&history quotes on it, you are - ANYone is - free to print off copies of my English language edition in postcard 4"x6"/A6 format to send to family and friends or whomever. VERY fast and simple hex-and-counter Postcard Barbarossa! postcard size/format board wargame about the...
Postcard Brittany is a relatively fast and simple - NO "Zones of Control!" - but historical little 6-turn sudden-death postcard wargame about General George Patton's August 1944 coup de main attempts to grab the major French ports of Brittany, before the Germans could organize their defenses. Regimental level: 14 German units, 3 French FFI groups, and 11...
VERY fast and simple hex-and-counter postcard size/format boardgame about the December 1944 German Ardennes counteroffensive, using my previous, popular little Ardennes Petite map which I discovered fits *perfectly* on a postcard. 5 2-day turns. Plays in 30? minutes. As for Postcard Barbarossa 24 units/pieces. 10 German and 14 American. (There just wasn't...
Postcard Civil War East is a little postcard size/format Strategic level board-wargame about the American Civil War in the East to mail/give to family & friends. 6 turns per year, 1861-65, but just a single year's campaign can be played. 7 Union and 5 Confederate pieces. Lots of Fog of War, Jackson's Foot Cavalry II Corps while it lasts, etc. A one-year...
Micro game necessitated by postcard format. 11 day and night turns. SECRET Allied code-breaking possibility to get Yorktown as well as Lexington fleet carriers. Neat Port Moresby landing rule: number of surviving (of 11) Japanese transports plus UnDamaged shore-bombarding Japanese cruiser units roll 2 dice to see if they take it. Battle can continue in...
Small - 11 Allied vs. 7 German units - hex-and-counter northwest Europe 1944-45 campaign game starting with D-Day, using the factor differential plus Special Factor system of Postcard Barbarossa! and (Banner of War's beautiful edition of that,) Unternehmen Barbarossa - possible Pressed Attack *and* Desperate (No Retreat!) Defense - which makes it...
Postcard Kursk is a fast, simple, but decision-demanding little hex-and-counter board-wargame about the 5th July 1943 Operation Citadel German Offensive. Hitler and his generals had misgivings about but prosecuted anyway, to catastrophic losses which decisively weakened the German Wehrmacht and then enabled the Russians to sweep all the way to the Dnieper...
Postcard Midway is a lightspeed fast, simple little Battle of Midway postcard wargame. Although it shows 16 turns, early destruction of the Japanese Kido Butai carrier striking force can decide the game in the first 4, as historically. Fog of War has been fully worked in: the US has only a 50% codebreaking chance (of setting up a Point Luck or wherever...
Free print and play brigade to division level game about Jubal Early's sudden out of nowhere surprise attack on Washington DC, down the *eastern* side of the Potomac River. Fords along the Monocacy River to be discovered. Bridges can be burned - across the Potomac terminally. Historical forts are present as well as a tiny but thin/tall President Lincoln...