Players strategically play their cards one at a time on the center pile, adding or subtracting to the top total as they go. The total value must not exceed 100; otherwise, you BUST and lose a token. The cards are then reshuffled, and the game begins anew. The last player with tokens left is the winner. Strategic use of specialty cards such as “Jump to X...
Don't Catch a Crab is the perfect strategic card game for rowers. You can draw out of the draw pile, or strategically draft rowers from other players to get the perfect lineup. Be careful though as you can catch an ejector crab and remove yourself from the game if you pick the wrong card. This game is perfect for the down time at regattas, hangouts with...
Don't Die! is the fast paced, frantic card game where you try not to die... at least, not as much as everyone else. In Don't Die!, players take turns pulling Hazard cards from the deck and laying them face up for all to see. Each card depicts a unique hazard and a hazard rating. Players then take turns moving the card around the table using "Side-Effects"...
Don’t Drink the Kool Aid is a 15-card card game for 4-7 players where, oddly enough, you find yourself at a cult gathering. You may be the Detective trying to find the Cult Leader. You may be the Cult Leader trying to get as many people to drink the Kool Aid as possible. You may be a Cultist who wants to drink the Kool Aid and make sure that everyone else...
In Don't Wake the Dragon, players play the role of thieves, who venture to plunder the dragon's treasure while he sleeps. Each turn, players decide how many of the 4D6 dice to roll in order to collect the booty rewards. During their turn, the players can decide to steal, pass, or retreat at any time. If the player make noise three times, the dragon will...
(from box) In Don't You Forget It, you're trying to be the first player to reach 500 points. On each turn, roll the dice and try to score points...but here's the catch: At any time the special dice might spell out FORGET IT and cause you to lose any points you've earned for that round. Roll the dice as many times as you wish, but you just might wish you...
Donald Quest: Card Game is a 2 to 4 players card game. You are a BeastBuster (hunter of Beasts) and you have to capture the MeteorBeasts and their commander, the evil Phantom Blot. During your turn you will be able to equip weapons and traps which will help you to fight the MeteorBeasts. But you have to be careful, because the first who manages to catch...
In 1846, the Donner Party got snowbound in the High Sierras. Only half survived the winter. Who will you eat to be one of them? Each player has a family of settlers (color coded), and a few hirelings or settlers outside that family. While individually named, all of these actually represent several people (you are not playing all 81 settlers). You get...
Disclaimer: This game in no way trivializes the tragedy that befell the Donner Party expedition in 1846-1847 but rather is an attempt to recreate the challenges it faced to better appreciate the difficult choices that were made. In May of 1846 a wagon train left Missouri bound for California, lured by dreams of a new life of wealth and prosperity. The...