Everyone’s hungry in the Dead Zone. A group of survivors must work together and stay alive in the dead zone. Dead Zone: puts 1-6 players in a colony of survivors in a world where humanity has been ravaged by a flesh-eating diseased. Dead Zone is a cooperative survival game, featuring real-time dice rolling, tactical, tower defence elements, with resource...
Deadfall is a gambling / bluffing game. Players ante one coin to begin and start with a hand of six cards. Everyone plays one card, and the lowest of these will go first. On your turn you may either play a new card face up or call one of your opponents. When you play a card, you are trying not to play the last card of that rank. For example, if you play a...
"At first, the cries of survivors were few and far between. They clung to hope and fought and wept. There was no one to bury. Nothing to see. Just roots, everywhere..." Deadholt is set in a brutal, post-apocalyptic universe where, after a small asteroid impacts Earth, a strange invasive alien species is introduced to our planet. Taking the shape of a...
"You and the other players are all treasure hunters, exploring a dark and deadly crypt. Each step into the crypt will be more valuable, but also more dangerous!" This is a six round game to attempt to get treasure. You choose whether to continue or not gaining treasure along the way. If you choose to go back (or get through 6 turns of rolling winning each...
In the face of political instability and financial turmoil of the American Revolution, only one individual came out on top. ALEXANDER HAMILTON. Pit your survival instincts and spending savvy against all the Founding Fathers (and Mothers) in this historical action card game whose simple objective is as old as Ameritocracy itself: get all the money or die...
Analogous to the TV program you can now play with family and friends about the big money. Everyone chooses one of the suitcases from the electronic board and each round a certain number of cases opened, then the bank makes an offer based on the remaining sum, the player can accept or reject, he refuses to be in the next round, open suitcase. Who will score...
A cheeky party/card game about Real-Life S#!T! Everyone gets dealt some S#!T to Deal With (cards). Players take turns trying to deal with their "S#!T" to earn sweet-sweet good-feels (victory points) and win. Fine upstanding players will play Healthy Ways to Deal cards and spend coins to deal with their S#!T (cards). Players can use cards and coins from...
The Supreme Glorious Leader needs to be pleasured and players, as managers of Leader's pleasure teams, must provide Dear Leader with the entertainment he requires. Dear Leader is a quick tile game in which players score points by providing Dear Leader with the entertainers he desires, but if Leader is not in the mood for the entertainers you provide, there...
The first in TANSANFABRIK's Death Game Card series, the game consists of a number of cards showing chairs and cards that say if blue or red is "safe". A number of cards are set out equal to the number of players, and each player is dealt a random blue or red card, and holds it against their forehead - showing the other players but not looking at it...
Death Path: Solitary Assignment is a solo/one-player card & dice game for ages 12+. The Death Path takes the violence and brutality of a gladiatorial fighting pit combined with a challenging and complex labyrinth. Citizens watch the action unfold live on their holo-terminals while chosen Subjects enter the Death Path ready to battle for their survival....
Death Race Arcade is a futuristic vehicular combat game that plays up to 8 with low downtime. It features simultaneous action selection, outlandish sci-fi weaponry, a scrolling race track with powerups, and respawns instead of player elimination. Each player is a driver in the Death Race. The primary goal for all players is to cross the finish line (or to...
"Death Struggle: Barbarossa 1941" is a Brigade to Division to Corps/Army level wargame with many pieces but incentive to create the (much fewer) higher level units to speed gameplay. 24 miles per hex - 30 hexes from Warsaw to Moscow. 15 half-month turns, IIJun41-IIJan42, enabling the Russian Winter counteroffensive. Includes a breakthrough/Blitzkrieg...