Miniature Wargame rules for the First World War in the Middle East. “…Til we meet again, if the Lord Spares Us”. So ends the last letter written home from Gallipoli veteran 202537 Lance Sergeant Albert Skinner, 2/4th Royal West Kent Regiment, just a few weeks before his death in the hills near Tel Khuweilfe, a few miles north east of Beersheba, Palestine...
A comprehensive set of tactical wargame rules for the late World War II period (1944-45), written by a retired Italian Army officer. Also included are rules for minefields, bridge laying, weather and logistics (with fuel, ammo, water and food consumption). The rules use OO/HO models with a reduction scale of 1:3. The appendix includes detailed orders of...
Illeria is a fantasy wargame, in which players control small parties of former prisoners, who fight for survival on the defunct prison island of Illeria. Illeria plays like a cross between a skirmish-style wargame and 3D-chess. Battles are fought on two parallel boards: the harsh Illerian desert of the physical world, and the mystical and surreal badlands...
Kickstarter description: "Imperial Crusade Armada" is a Tactical level Space combat card-wargame that uses plastic cards made of the same material as credit cards to represent each ship on the tabletop. These cards have ship stats printed on them so that everything that happens during a battle can be tracked directly on the card with a dry erase pen....
Imperial Crusade Freedom is a tactical space combat game that uses plastic cards made of the same material as credit cards to represent each ship on the tabletop. These cards have ship stats printed on them so that everything that happens during a battle can be tracked directly on the card with a dry erase pen. These cards are moved around the table like a...
Very dynamic play with a subtle infinity of tactical variations you can try out. The basic game lasts between 1 and half to 3 hours or so but you can use larger forces than suggested. Each Player has a Division of infantry and cavalry plus artillery and Generals for a typical tournament or pick up game using real historical Orders of Battle with the names...
Whilst I appreciate that there have been several other sets of rules dealing with the "Steam Punk" ideas of late nineteenth century Earth nations reaching out, by some means, onto the Planets of our solar system, I have not yet found a set which provided the level and style of play I wanted. Therefore these rules were born, generally by plagarising the...
Impondo Zankhomo, The Horns of the Bull is a set of rules for fighting the Anglo Zulu War of 1879 in miniature. You will need: some six sided dice (D6), a pack of normal playing cards and a few ammunition and shaken counters as well as miniatures and scenery to play. This book contains: Comprehensive rules for fighting engagements involving British and...
In Country is a Table-top game designed to bring fast and decisive Vietnam War combat from the company level up to the battalion, if desired. With these rules, players will be able to simulate the small skirmishes, reconnaissance missions, and large scale battles that made up one of the longest wars in American history. Includes: Unit Statistics Charts...
Designed to recreate actual battles, In Deo Veritas focuses on the command decisions needed to maintain the motivation of the army. The six actual battle scenarios provide a range of different challenges from the warfare of the seventeenth century. Battles are played at the brigade level with all major elements are on 75mm/3" wide bases. Using smaller...