The Hedge Knight is a single Doom Warrior expansion for 1490 Doom. He was originally a stretch goal for the 1490 Doom Kickstarter campaign. He is a crossover piece from the universe of the napoleonic world of Turnip 28. Hedge Knight Unhorsed and unworthy, yet stumbling from the root-choked wastes of a distant land called Cist. The Hedge Knight is always...
Battle Chronicle: The Retreat from Moscow is a narrative skirmish wargame set during the catastrophic 1812 retreat from French invasion of Russia. But this is not a game of grand tactics or glittering battlefield manoeuvres. Each model represents a single soldier—wounded, exhausted, and fighting not just the enemy, but starvation, frostbite, and collapsing...
Miniatures rules for multi-corps battles with 6mm, 10mm or 15mm figures. Designed for fast, accurate resolution of battles: several divisions to multiple corps per side. Streamlined turn sequence; simple, proven command and control system; straightforward resolution (three tables). Armies compatible with "1870" rules Also includes rules for 1864 - the...
The game concept found in the rules: "Your transport firm is approached by Santa Claus as a candidate for a major yearly contract. On Christmas Eve he personally delivers to all households, but he needs others to prepare local depots from which to take the gifts. Right now, these gifts are in the central depot for the country and you must get them to the...
The Land rules contain comprehensive standing orders for each troop type and battle orders assigned to each commander. Dependent upon the circumstances encountered during a game these force players and units to act historically. The casualty system uses HIT dice which translate immediately into battlefield and campaign casualties. After battle pursuits and...
The Great War is usually portrayed and imagined with the blasted landscapes of the static, trench warfare that emerged late in 1914 and persisted far into the conflict. However, while it is fair to recognize that much of WWI was characterized by this stalemate, it is also fair to point out that the early and later parts of the war were witness to...
1918 is an alternating-activation historical tabletop wargame where players refight the battles of the last year of the First World War using miniatures. A typical game uses around 30-60 miniatures on each side and lasts 2-3 hours. The game focuses on combined arms (i.e. infantry, cavalry, tanks, artillery and aircraft working together) and the command...
1918: Spring Offensive brings the climatic battles of the final year of World War I to your tabletop, putting you in command of a platoon or company of soldiers seeking to break the deadlock on the Western Front. Including the core and advanced rules, the book covers the opening Spring Offensive by the German Army on the Western Front, allowing you to...
After numerous wars and conflicts in which history has forgotten their names, the planet Earth has become a vast territory where only irradiated animals and humans fighting for their survival live in this devastated world, cities comprise of the last humans unaltered by toxic winds that now sweep the surface. Directed with an iron hand by draconian...
DBA-inspired miniature rules specifically designed for use with 2mm scale Napoleonic figure blocks, to be played on a 2 foot by 2 foot (2' x 2')table. Players build up units of soldiers by expending Army Points (AP), and typically fight engagements with 40 AP of units aside. The turn sequence is the familiar structure of: Player 1 moves Player 1 rallies...
2d Delves gives you the tools to build a party of fantasy heroes and guide them through amazing adventures! This solo / co-op procedural fantasy system allows you to tell incredible tabletop stories with ANY models in your collection as the stars. Along with those models you will need: a handful of six sided dice, chits numbered 1 - 20, a tape measure...