Campaigns of the Age of Darkness: The Battle of Beta-Garmon is teh second campaign expansion for Horus Heresy: Age Of Darkness. The book covers the narrative and battles of the Beta-Garmon, and provides a complete campaign to fight from its opening skirmishes to its cataclysmic climax in the Titandeath. The 240 page hardback book also contains rules for...
The Horus Heresy Mechanicum: Taghmata Army List collects Mechanicum units and rules from The Horus Heresy Books One to Five in a 120 page, hard back book. It includes background and profiles for all of the units available to the Mechanicum Taghmata, Legio Cybernetica and Ordo Reductor armies as well as support aircraft, seven classes of Knight, the...
It is a dark age. An age where mighty armies from powerful nations clash to carve out empires on the field of battle. An age where alliances can be fleeting, and today’s friends can be tomorrow’s foes. It is an age where the Winds of Magic must be mastered, and where brave soldiers clash against endless hordes of enemies. And for those who are victorious...
It is a dark age, a bloody age, an age of strife and war, of Chaos and sorcery. Yet amidst all the fire and fury it is a time too of arcane magic, undead forces, and vicious warriors. Warhammer: The Old World – Ravening Hordes is your indispensable guide to the forces of evil in the World of Legend. This book, used in conjunction with the Warhammer: the...
Vast tribes of Orcs, Goblins, and Trolls dwell far from the palaces, cities, and castles of the Empire and Bretonnia. Should these warlords ever stop fighting themselves and unite into a cohesive force, they would sweep away all opposition in a brutal tide of violence. This supplement takes a close look at the brutal badlands where the Orcs and Goblins...
Warhammer: Age of Sigmar is a skirmish tabletop game for two or more players where you command several armies from a huge range that goes from Humans, Dwarves, High Elves, Undead Vampires, Orcs, Beastman and lots of races. This book provides you with all the rules you need to play, and guides you through collecting and painting your own army of Citadel...
Each Stormcast Eternal was once a mortal warrior who sought to defy the dominion of Chaos, no matter the cost. Taken into the heavens by Sigmar himself and reforged into a living embodiment of the God-King's might, these warriors have the power of the storm in their blood. Thundering down in meteoric blasts of celestial energy, the indomitable Stormhosts...
Enormous, foul-tempered porcine beasts of a strength and fury that even orruks respect, gruntas trample down all but the biggest foe, devouring the remains and noisily smashing apart everything in their path – much to the vivid delight of the Ironjawz who bounce gleefully upon their somewhat interestingly-fragranced backs. Gruntas will cheerfully and...
Wildly unpredictable, savage, untamed and violent, Waaagh! magic cannot be controlled by anything with even a shred of sanity. Luckily, the Ironjawz don’t have many shreds of sanity amongst them, and the least-shredded of all are the Weirdnob Shamans. Seemingly never truly in control of their own bodies, they twist and twitch and gibber as Waaagh! energy...
As Sigmar's glorious crusade across the Mortal Realms continues, the forces of the Stormcast Eternals form his vanguard. From the noble warriors of the Strike Chambers to the vicious beasts of the Extremis Chambers and the brave scouts of the Vanguard Auxiliary Chambers, this volume covers the entire range of Stormcast, complete with extensive background...
Warbands rise to power in every corner of the Mortal Realms. Mighty warriors and dread sorcerers marshal their forces as they set out to crush all who stand before them. This is Path to Glory, where legendary heroes and terrifying enemies are born in bloody battle. In this book, you’ll learn how to place yourself in the blood-soaked boots of a powerful...