Welcome to Morath, a world plunged into chaos as rival factions clash over the use of magic. Conflict is especially fierce in the kingdom of Galbraith, where magic is outlawed and practitioners are subdued swiftly and without mercy. Quazimorphs and Kindled Voidbound flee across the Aardrun Divide to escape growing mistrust and political turmoil, but for...
Easy rules for naval actions in the age of sail, roughly from the Armada to the mid-19th century. 2 scenarios included. Easy to read ship charts and tables. Includes rules to use with the Sport of Kings campaign game or virtually any campaign system. Colorfully laid out. Designed and produced by the same team that brought you Warfare in the Age of Reason...
From the publisher: Warfare in the Age of Madness is a game of company-level battles in a dark near future. Designed for 15mm figures, opposing forces fight to survive by scavenging supply caches from the battlefield, stripping enemy casualties of their gear, and raiding the enemy field camp. Features include easy to learn rules, small armies of just a few...
Beyond The Saale is a fictional Seven Years War campaign that depicts a drive into Prussia by Austrian and French forces in an effort to keep Prussia off balance after they knocked Russia out of the war. While fictional in nature, the commanders and force strengths represent what would have been available for a possible campaign. Although designed to use...
Warfare in the Age of Reason (Third edition) A Century of Global Conflict. Includes complete, tactical, campaign and siege rules. Army list from Marlborough to George Washington encompassing the wars in Europe, North America, India and Scotland. Two campaigns included: one for up to 8 players and one for 2 players. 3 scenarios: Lobositz 1756 Eutaw Spring...
Warfare on Distant Planets is a set of rules for science fiction battles with 6mm figures. Humanity has spread to the stars and they are not alone now they battle with various other races to control distant as of yet unnamed planets. The rules have a random army choice system that ensures that games are not always evenly matched sometimes winning just...
Warfleets: FTL is a miniature wargame set in a distant galaxy at war, designed for spaceships of all scales. The game mechanics are designed to be easy to learn but hard to master, bringing engaging spaceship battles for new and experienced players alike. The game is played with 10-15 models per fleet. Players put together a fleet and fight to secure and...
Wargame Rules 1685-1845 (for Miniatures) The biggest innovation is the introduction of an alternate play system developed from that used in our very successful World War Two and Modern Armour rules instead of the more recently fashionable simultaneous movement in accordance with detailed written orders. Its main advantages are that it saves the time spent...
A series of books that provide wargame rules and colour photocopiable figures for miniatures battles. Each book tackles a specific time period of history. This book covers the Roman Invasion of Britain in the First Century. Simple rules are provided written by Andy Callan, noted designer. The rules can be used with other miniatures. The miniatures are...