Napoleonic era wargame rules by prolific wargame designer Phil Barker. Book was first printed in January, 1971 and was reprinted and amended in September, 1972. 20 page rulebook includes 2 quick reference charts. From the introduction: These rules form one of a number of sets covering various periods based on the same mechanism as the very successful...
From the Intro to the 7th edition rules The first edition of our original ancient rules appeared in 1969, and their adopted for the British National Wargames Championships of that year. Despite competition from many would be rival sets, succeeding editions have been used in every important convention worldwide since then, and are used by an overwhelming...
War Games Rules Sixteenth and early Seventeenth Century (1490-1660) are designed for recreating the battles of the Renaissance with 25mm miniatures. They use a figure scale of 1 figure equals 20 men and a ground scale of 1" equals 20 paces. Units are made up of five or more figures. Units are rated by such things as how they are armed, what kind or armor...
In 1945 Japan did not surrender. The Allies push hard to bring an end to World War II. What ends is nuclear fallout in Tokyo. With civil unrest across the globe, the Allies send special teams into radiated Tokyo to find the Japanese Army and its government to secure surrender and bring an end to World War II. The story to War in Tokyo uses the reality that...
In 1945 Japan did not surrender. The Allies push hard to bring an end to World War II. What ends is nuclear fallout in Tokyo. With civil unrest across the globe, the Allies send special teams into radiated Tokyo to find the Japanese Army and its government to secure surrender and bring an end to World War II. The diary of Private Chris Hunt shows what it...
For five centuries, the planes have been locked in an unending struggle. The noble elves and fey of the High Plane wield ancient magic to defend their mystical realms. Men and dwarves of the Lower Plane forge steel and strategy, standing resolute in their mountain strongholds. From the Deep Plane, goblins, orcs, and demons rise in endless hordes, driven by...
These rules describe an often overlooked period of warfare known as the Wars of the Orcses, a civil war between competing factions in the northern regions of Orcland. The war was fought between two rival branches of the House of Plantagut: the House of Lank-Pasta, associated with the emblem of the red rose growing out of the skull of a dead Angry-Vin...
Experience the harsh realities of commanding your own force. When lives are on the line and victory is in the balance, there are no easy decisions. War on the Ground is a game system for tabletop actions, designed to give a realistic and enjoyable game for 12mm/1:144 scale miniatures. The game covers all aspects of WWII combat including infantry, armour...
A War Transformed is a skirmish wargame set in a world where World War I was utterly changed by forces far beyond human comprehension. Players command small forces of infantry, cavalry, artillery, and other… stranger… troops on the Doggerland Front. Fast-paced gameplay and a tense initiative bidding system are combined with authentic folk traditions and...
Warcrow is a miniatures game set in the fantastical world of Lindwurm. In this setting you control a small military force made up of warriors, creatures and wizards, who fight skirmishes pursuing the interests of your faction. Before starting the game, you must select a scenario to play. Each of the Warcrow scenarios describes the conditions and...