A solo/cooperative skirmish scale miniatures game set in a land of dinosaur infested jungles and ancient technology. Played over a series of interconnected games, Ulaya Chronicles is a story based campaign experience. Make important choices which effect the narrative, steer the combat style of your character, and reveal a mysterious plot which you, the...
Bring the frantic action, the individual heroics and the weapons of modern-day combat to your tabletop with Ultracombat Modern. These rules are an easy to play, fast-paced. A set of wargames rules for depicting the harsh realities of conflict as it occurs in modern warfare. As a player, you can choose to play at the Platoon level, Squad level or Fireteam...
Putting the ‘reality’ back into your fantasy games Welcome to Undying Lands a completely revised version of FLD. The constant evolution of the rules is thanks to the feedback I have received. Before I briefly cover the new features of the rules I would like to firstly focus on why these rules came about. The purpose and intent of this game is to provide...
This book makes the 1936 edition of the tactical rules readily accessible for the first time to the public. It includes detailed rules for movement, gunnery, and other aspects of real naval warfare from the big gun era. The object of these games was to aid students of strategy and tactics in the comprehension of these complex subjects. The book includes:...
Up the Nile: Wargames rules for fighting battles in the Sudan 1883-1885 Attrition based rules system to simulate battles against the Mahdists at the end of the XIXth century. Folowing initiative roll - Turn Sequence: Own Commanders Movement Own Movement Declare own firing Enemy test reaction to being under fire Melee Enemy test reaction to being in melee...
Useless Cowards is a ruleset for tabletop miniature wargaming (i.e. you will need miniatures to play). In the game players take on the roles of condottieri/mercenary captains, leading their armies on the Italian battlefield. This ruleset contains rules and army lists for Italian peninsula warfare in three periods starting from the arrival of foreign...
The fifth title in the excellent and expanding USE ME game system series concerns itself with the war between the states for 15mm scale miniatures. Skirmish, Battle, Campaign plus single bases or element bases. USE ME means 'Ultra Simple Engine for Miniature Engagements' and this system delivers just that. Tactically challenging, easy to learn and for any...
USE ME means 'Ultra Simple Engine for Miniature Engagements' and this system delivers just that. Tactically challenging, easy to learn and for any age of wargamer interested in ANY fantasy setting. From skirmish to full battles, games last from five minutes to an hour or two for the largest battles. Play in your lunch break or in the evening when the idea...
USE ME means 'Ultra Simple Engine for Miniature Engagements' and this system delivers just that. Tactically challenging, easy to learn and for any age of wargamer. From skirmish to full battles, games last from five minutes to an hour or two for the largest battles. Play in your lunch break or in the evening when the idea of a really complex system with a...
USE ME means 'Ultra Simple Engine for Miniature Engagements' and this system delivers just that. Tactically challenging, easy to learn and for any age of wargamer. Games last from five minutes to an hour. Play in your lunch break or in the evening when the idea of a really complex system with a long set up time really does not appeal. Pick up any of your...
USE ME means 'Ultra Simple Engine for Miniature Engagements' and this system delivers just that. Tactically challenging, easy to learn and for any age of wargamer interested in a World War Two setting.. From skirmish to full battles, games last from five minutes to an hour. Play in your lunch break or in the evening when the idea of a really complex system...
Welcome to the Ultra Simple Engine for Miniature Engagements, or USE ME, rules for science fiction gaming with 6mm scale miniatures. These 6mm rules are designed to give a very satisfying experience, tactically challenging, without being hard to learn or come to terms with. This USE ME game typically has 60, 70, 100 miniatures a side and takes a half hour...