Tsushima, 1905 2nd ed. uses the Battleship Captain game system to simulate pre-dreadnought naval battles between individually rated warships, especially focusing on early 20th century combat typified during the Russo-Japanese War. Warships from the national navies of Russia, Japan, Great Britain, France, Germany, Italy, United States, Austria, Netherlands...
NAVAL WARGAMES RULES FOR THE PRE-DREADNOUGHT ERA, 1880-1906 A SET OF QUICK REFERENCE SHEETS IS AVAILABLE THROUGH THE PUBLISHER'S WEBSITE These rules are quick and simple to play providing a game in the period 1880 to 1906 not complicated by too much detail. The scale is 1 nautical mile to 10cm. The rules incorporate weather, spotting and minefields. The...
Tsushima is a complete standalone game. It employs the Battleship Captain game system of swift naval combat, and the rules and components of the two designs are fully compatible. If you own Battleship Captain, you already have all the components contained in Tsushima. Scenarios include: Tsushima Tsushima (variant) Britain vs. Germany or France...
Turf War: Gangland Violence during Prohibition is a tabletop wargame of gangsters and gun molls. Each player is the boss of a gang of hardened criminals intent on taking over the Turf of their rivals. The game can be played stand alone, but includes a comprehensive campaign system that includes Turf, Income, Injury, Experience, Gang building and more. The...
Turnip28 is a tabletop miniatures wargame for two or more players set in a Napoleonics-inspired post-apocalypse. Players command regiments of a couple of dozen models with rusted bayonets and an obsession with root vegetables. The rules are light and highly lucky, but with strategy coming from having your incompetent units support each other, and...
TUSC: The Universal Skirmish Combat Engine is a modular, setting agnostic skirmish wargame designed to allow you to create custom stat lines for any models you may desire. It is the debut title of indie tabletop games studio Sword & Board Games, and includes a supplement for playing games in Sword & Board Games' in-house sci-fi setting Tetrarchy to show...
'With Fire and Sword' is a supplement to the Twilight of Divine Right rules and need to be read in conjunction with these rules. It includes the rules, amendments and additions to fight the battle and wars in Eastern Europe in this era. The players can field Polish-Lithuanian, Russian, Swedish, Cossack, Crimean Khanate (Tatar), Ottoman and other smaller...
Fast play miniatures wargames rules for the Dark Age (AD 410-1054) British islands. Like the other games in the "Twilight" family, close combat and shooting are folded into the morale rules: the effect of being shot at or attacked in melee is simply to check morale. Units that fail too many morale checks rout and are removed. As is appropriate for the...
The Twilight of the Emperor rules is a set designed to fight large historical battles on a reasonable sized table and with a reasonable number of figures. The player is the army commander seeking to marshal the full forces that their historical counterpart had to achieve victory and not some brigade or division commander controlling a few battalions or...
The Twilight of the Soldier Kings rules is a set designed to fight large historical battles on a reasonable sized table and with a reasonable number of figures in the era of Fredereick the Great (1730 to 1770). The player is the army commander seeking to marshal the full forces that their historical counterpart had to achieve victory and not some colonel...
Second scenario book for the Twilight of the Soldier Kings rules contains 14 scenarios previously published as PDFs only. Contains rules for Regimental Scale battles. Scenarios included are: Bassignana, 1745; Fontenoy,1745; Piacenza, 1745; Rocoux, 1746; Lobositz, 1756; Reichenberg, 1757; Hastenbeck, 1757; Gross-Jagersdorf, 1757; Moys, 1757; Bergen, 1759;...