Special Forces recreates small infantry actions of section strength (8 to 10 men) in all theaters of war using 25mm figures and vehicles. The use of artillery, mortars and ground attack aircraft have been excluded, however helicopters have been covered. Data tables for most weapons and AFV's used in modern combat have been included. The game also covers a...
In the dark, grim future, in the Underdeeps of the great Spire Cities, vicious gangs battle for survival against each other and the horrors that lurk in the dark. For solo or competive play, this game uses the Verrotwood game system as its basis, and is the first in the Rooted in Verrotwood game system. Written by Straw (of the Battlehammer fame) With...
With a lightning-fast and easy to play system, SPQR allows you to build a complete warband capable of scouting out enemy armies, clashing across borders, and conducting raids on farms and villages. Units in SPQR are divided into two broad categories; heroes and minions. Units of 5 or more Minions form the bulk of your warband, faceless henchmen who have...
Following the initial release of SPQR in 2019, we have been inundated with player feedback concerning the game mechanics. It is always important that we take into account the wisdom of practising wargamers and humbly recognise some of the issues raised by players in the SPQR community. We have this taken some of those suggestions and reworked and...
What does the rubble of Stalingrad, Vietnam, the far future and sword wielding dinosaur hunters have in common? You can play all of them (and more) using Squad-Hammer! Aimed at friendly, casual games by people who are interested in easy rules, Squad-Hammer can be summarized on a single sheet of paper. Inspired by systems such as "One hour wargames", "I...
Squad Hammer Man to Man is an expansion for the Squad Hammer rules focusing on adding a bit more character: Namely to let you play games where the units are individual figures rather than squads of troops. Within this supplement you will find: Advice and suggestions for handling single-figure units in conventional games, including combat and spotting rule...
Welcome to SSTR, a miniature rulebook for reliving the skirmishes that enchanted audiences at the end of the millennium. In teams of five against five, the belligerents will fight in arenas of 24 inches by 24. Create a setting to suit your desires. Create a setting to suit your needs. The games of ESTR can take place in urban or natural settings, the...
Stalag Luft III - The Great Escape, is Game system based on the true story of the mass breakout of Allied POWs from the German prisoner-of-war camp at Sagan in occupied Poland in 1944. There are two versions of the game currently in progress. The first is a table top game using a large fully detailed scale model of the camp - much like a wargame. The...
Tactical Space Combat - 22nd Century Star Command brings the future to you! Star Command is the tactical game of space combat in the 22nd century between the Terran Federation and the felinoid Shaanthra. Designed with both board gamers and miniature gamers in mind, Star Command uses simultaneous movement and fire featuring laser and missile weapons in...
Star Fleet Battle Manual (SFBM) is a Tactical level Space Combat miniatures wargame for two or more players with spaceships familiar to fans of Star Trek (the original series). SFBM is easily confused with the much better-known and much more complex "Star Fleet Battles" boardgame. Although the theme is the same, and some of the mechanics are quite similar...