Despite the name, The Space War Campaign Game devotes more than half of its length to rules for tactical space combat. These rules, which are designed for use with spaceship miniatures on a tabletop, use written orders. The system is fairly detailed, with rules for several different types of weapons, tractor beams, tanks firing from planetary surfaces...
Space Weirdos is a small scale miniatures skirmish rules set balancing simulationist and minimalist game design philosophies to get warbands onto the tabletop and duking it out. Game design is driven by the following considerations: Low model count: 5-10 models or so for each side. Use any minis you have. Short but comprehensive. Everything in one 16 page...
Span-it Space Maze is a game where players navigate around a futuristic Solar System that has perforated holes. Starting at Earth your movement direction uses a wish-bone shaped spanner that fits into certain holes depending how you orientate the spanner. As you move through the solar system hole by hole you score points or lose points. Eventually you find...
This ruleset simulates battles in the period of 1939 to roughly 1945, the age in which the worlds’ nation fought the greatest conflict in human history, the Second World War. The rules will work for skirmishes in this era, but also in conflicts shortly before and after as the Spanish civil war and the Korean war were largely fought with the same material...
Spears of Valour is a mass-fantasy game for 15mm or 28mm miniatures, set in an Epic Fantasy world. Each model represents one warrior on the field, in battles of between 50-200 miniatures per side. All measurements are in inches and players only need to use the humble D6 to play. Spears of Valour has been designed with ergonomics and accessibility in mind....
Special Forces recreates small infantry actions of section strength (8 to 10 men) in all theaters of war using 25mm figures and vehicles. The use of artillery, mortars and ground attack aircraft have been excluded, however helicopters have been covered. Data tables for most weapons and AFV's used in modern combat have been included. The game also covers a...
In the dark, grim future, in the Underdeeps of the great Spire Cities, vicious gangs battle for survival against each other and the horrors that lurk in the dark. For solo or competive play, this game uses the Verrotwood game system as its basis, and is the first in the Rooted in Verrotwood game system. Written by Straw (of the Battlehammer fame) With...
With a lightning-fast and easy to play system, SPQR allows you to build a complete warband capable of scouting out enemy armies, clashing across borders, and conducting raids on farms and villages. Units in SPQR are divided into two broad categories; heroes and minions. Units of 5 or more Minions form the bulk of your warband, faceless henchmen who have...
Following the initial release of SPQR in 2019, we have been inundated with player feedback concerning the game mechanics. It is always important that we take into account the wisdom of practising wargamers and humbly recognise some of the issues raised by players in the SPQR community. We have this taken some of those suggestions and reworked and...
What does the rubble of Stalingrad, Vietnam, the far future and sword wielding dinosaur hunters have in common? You can play all of them (and more) using Squad-Hammer! Aimed at friendly, casual games by people who are interested in easy rules, Squad-Hammer can be summarized on a single sheet of paper. Inspired by systems such as "One hour wargames", "I...
Squad Hammer Man to Man is an expansion for the Squad Hammer rules focusing on adding a bit more character: Namely to let you play games where the units are individual figures rather than squads of troops. Within this supplement you will find: Advice and suggestions for handling single-figure units in conventional games, including combat and spotting rule...