Rebellion: the First Scottish War of Independence 28mm Wargame rules for Medieval Warfare. Set in the period of the First Scottish War of Independence, the Rebellion led initially by William Wallace and ending with Robert the Bruce's Victory at Bannockburn, Rebellion is a set of wargaming rules designed to be used with 28mm miniatures. These rules are...
Rebels and Yankees have been designed to introduce new players into wargaming in American Civil War and provide more experienced gamers a simple more relaxed way of enjoying the period without the complexities and depth of match play. These rules are not written to provide a purist simulation of the period, but a game with a flavor for the period. Rebel...
Writer of the cult hit The Red Book of The Elf King, Rick Priestley presents the first expansion to the game since its release! The Second Book of The Elf King explores the Outer Isles, with a whole new Campaign, leading to a Hellish conclusion. Players will rewrite the History of Eas in their wake. The game features a total of six new Circles being...
Red Chicken Rising is a game about tactical spaceship combat in the Generic Legions universe. This game reflects the battle scenes of sci fi movies and TV shows. This is the science fiction of the Hitchhiker's Guide to the Galaxy, of Red Dwarf, of Mystery Science Theater 3000, of Futurama, and of Galaxy Quest. Red Chicken Rising is intended for use in...
Red Dawn 1980 - 1989 Nato Vs The Soviet Union in Western Europe Whilst you may use any scale models from 6mm up to 28mm if you have worlds largest wargames table, it is designed to be played with 6mm or 1:285th scale models. For 10mm 1/200th scale models just use the rules as written. If using 15 or 20mm models, I recommend doubling all distances. I...
Re-enact the battles of the American War of Independence in miniature with these wargames rules: Red Feathers & Delaware Blues. This system gives an enjoyable game of medium length (2-3 hours) that catches the flavour of the American War of Independence. These rules should enable you to fight a battle where the units move and react in a way that is...
We’ve spent the past ten years working on a new revised and updated ruleset based on our original “Wilderness Wars” tabletop miniatures rules system. This new edition is equally playable in 15mm or 25mm scales, with both US Standard and Metric measurement player aids included. Usable with most 18th Century French and Indian Wars Wilderness scenarios Fast....
Redcoats and Rebels-Élan for the American War of Independence is a collaborative work based on the recently released Élan Deluxe rules for 10-25 mm miniatures by Phillip Jones with special contributions from Messrs Mark Hume (AWI specific rules and army lists), Chris Johnson (more army lists) and Greg MacPherson (campaign rules). Presented in a style...
Welcome to the year 4057 The world is overpopulated and cloning has been banned from day-to-day use. The De'Graw corporation has managed to obtain an entertainment license under global code 456-8. This allows the use of cloning to subdue mass unrest. The corporation has begun a televised sensation, Regime Rumble! Ever wonder who was the best in politics...
Welcome to Reign in Iron, the stand-alone sequel to Reign in Hell. In this miniatures-agnostic tabletop wargame, you take the role of rampaging demons who have escaped from Hell to conquer Earth, or the artificially intelligent robots trying to defend it. Designed to play solo, co-op, or as an adversarial skirmish game, Reign in Iron is created by Adam...