On Bloody Gound - The Norman Conquest is a 64 page, perfect bound rulebook, with common sense core rules, including brutal combat and a system of orders that makes the game dynamic, exciting, fun and challenging. The rules are designed for use with individually based 28mm miniatures, but can easily be adapted for use with any scale or basing. This first...
A 64 page A4 perfect bound mass combat rulebook with common sense rules for movement, shooting and combat, along with a command and orders structure which produces a highly tactical, dynamic and versatile wargame, that is great fun for both seasoned gamers and beginners alike. On Bloody Ground - The Punic Wars, includes seven complete army lists to enable...
A 62 page A4 perfect bound mass combat rulebook with common sense rules for movement, shooting and combat, along with a command and orders structure which produces a highly tactical, dynamic and versatile wargame, that is great fun for both seasoned gamers and beginners alike. On Bloody Ground - The Rise of Macedon, includes five complete army lists to...
A 64 page A4 perfect bound mass combat rulebook with common sense rules for movement, shooting and combat, along with a command and orders structure which produces a highly tactical, dynamic and versatile wargame, that is great fun for both seasoned gamers and beginners alike. On Bloody Ground - The Wars of the Roses, includes five complete army lists to...
On to Richmond! American Civil War Battle Rules for Miniature Soldiers and Aspiring Generals The classic American Civil War rules set, available again in a slightly updated version. In addition to the classic ACW rules set, this edition includes variants for the Napoleonic Wars, the Franco Prussian War, the Crimean War and even Ancients! Included are:...
A sequel to "One-hour Wargames" from the same publisher. Uses two 54-card decks as randomizer. Part I Early Days of Firearms Chapter 1 The Core Rules Chapter 2 The Age of the Musket Chapter 3 The Rifle Age Part II The Twentieth Century Chapter 4 Wars Within Peace Chapter 5 World War II Chapter 6 The Cold War Part III Extending the Game Chapter 7 Pulp...
From the introduction: One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available sets of rules require several hours to set up and play to a conclusion; some can easily swallow up a whole day or weekend. For many gamers this means that their lavishly prepared miniature armies rarely get used at all....
From the publisher's website: Create the heroes, adventures and battles of your imagination. The Open Combat tabletop miniature wargame skirmish rules are suitable for any pre-gunpowder historical period or fantasy setting. Use any miniatures & terrain you have Only a small area required (24"x24") Suitable for pre-gunpowder historical periods and fantasy...
Operation Squad Modern War Discover history by playing it. These simple and intuitive rules will help you simulate the combats that engulf modern-day hot-spots like the Middle East. Inside you’ll find Army Lists for Americans, British and Italians; there are American Marines and Italian Bersaglieri, Republican Guard and Afghan rebels, for a total of eight...