This Monster Pack expansion for Necromolds: Monster Battles contains two new spellbooks. Ankropora: Bring ruin to your rivals by spewing forth a cascade of anemone quills, starfish fingers, and shark's teeth from the vile Ankropora! Sigurath: Flip the crimson-eyed golem upside down to radically change its powers and strategically stomp-out your enemies on...
Another classic game from Games Workshop's designers, which involves small gangs fighting for supremacy in the hive underworld. It allows for advance of the gangs as more games are played, as they gain more skills, money, and of course weapons to help them become the rulers of the Under Hive. In short: a futuristic miniature skirmish game with a well made...
Necromunda. This hive world was founded over 15,000 years ago, as a mining and manufacturing colony. In the millennia since, the planet's mountains have been reduced to rubble for the ore within, its seas turned into oceans of chemical sludge, its very air poisoned with radioactive filth. Teeming billions infest its vast hive cities, from the glittering...
Rebellion is a poison that runs deep within Necromunda. Each time it bubbles to the surface, industries wither and populations perish, corrupted by false promises of freedom and power. Only the iron will of the Imperial House maintains a semblance of order. Delve into the dark nooks and crannies of Necromunda where insurrection festers. Learn about the...
Strength is all for House Goliath. Without the physical strength to dominate rivals or to endure the hardships of Necromunda, a Goliath is nothing. They were created as a slave race to work the refineries and forges of Necromunda and toil in places where even hardy Necromundans could not survive. While the members of the clan are practically abhuman in...
Necromunda: Book of the OUtlands continues to expand on the game, introducing a wealth of new rules to add even more variety, scope and excitment to your battles on Necomunda. Inside the book you will find: Ash Waste Nomads and Ironhead Squat Prospectors Gangs. This includes rules for creating and running gangs of the mysterious Ash Waste Nomads and Iron...
Negative Space is a tabletop miniatures wargame with low model count, a skirmish game, one might say. It plays on cosmic horror and retro sci-fi themes of the 70's and 80's. Players control a crew of Nekronauts, unfortunate spacefarers who are stuck in a black hole, fighting for their survival. The game uses a D10 system to resolve combat, eldritch...
Never mind the Billhooks is set at the Big Skirmish/Small battle level, the sort of thing that probably went on a lot of the time, particularly up around the Scottish borders, without ever troubling the chroniclers. My original inspiration was Nibley Green, Gloucestershire, fought in 1470 between the private armies of Lords Lisle and Berkeley, with no more...
Never Mind the Billhooks: Here’s the Ruckus, usually referred to as Ruckus, is a narrative heavy Medieval skirmish table top wargame inspired and influenced by Never Mind the Billhooks, where each player runs a company of warriors under the control of their Captain to contest the field and win glory. Like Billhooks, the game uses a deck of cards to create...
Billhooks is a fast-action game of late medieval European warfare, set at the small battle/big skirmish level – think Nibley Green rather than Towton. You will need around 100 figures a side, lots of D6, and a 6 x 4 foot table – everything else you need to play the game is included in this book. A typical game can be played through in around 90 minutes (or...
Boathooks is a set of late medieval naval wargames rules related to (but not requiring) their landlubbing forefather: Never Mind the Billhooks. Boathooks is a light-hearted card and dice-driven game of skirmish combat on the seas, where a tactician’s approach counts for little in the face of the tides of fortune. The rules were given away free with Wi426 -...