Mini Combat is a generic rule set for massive battles using small scale miniatures. The rules are generic enough to play historical, fantasy and sci-fi battles. It is also possible to play across genres. How would fantasy Orcs fare against the American Confederate army or WWII Nazis against the Alien horde? These rules can be used stand alone where you can...
Mission Command: Normandy is a set of World War Two wargaming rules for use with miniatures. The Mission Command approach: Captures the essence of tactical and operational combat command from roughly company level to division level without real warfare's bloodshed, fear, death and destruction. Models the differences in how different armies fight. Reflects...
Mit Blut und Eisen are rules for European style battles in the period 1840 - 1880. Battles in the rest of the world can also be fought a long as the forces are similar to those used in Europe at the time. For example the American Civil War. The focus of the rules is on the Crimean War (1853-56), the Franco-Austrian War of 1859, the American Civil War...
This is fastplay set of miniature wargame rules for the battles of the 18th century, primarily the Seven Years War and Austrian War of Succession. Figure scale is 1:50 and battles can be completed in an evening. It would appear that the game is likely to be by the same designer as Fusil and Fortress, but this is an assumption. The rules are written for...
Modern Armor This rule system evolved from many play sessions of WRG’s Wargames Rules 1950–2000,Advanced Squad Leader, Panzertruppe, and so on. The objective is a fast moving game that provides verisimilitude, and addresses basic problems present in many games with reaction to enemy actions. The figure scale is a single vehicle or squad of infantry, with a...
Battle of Goose Green is a scenario for Modern Armor The Battle of Goose Green, 27-29 May 1982 Falklands War: 2 Para vs Task Force Mercedes Micro-armor (Infantry!) Scenario with statistics and scenario rules for the Modern Armor, This scenario recreates the historical battle. Variants allow you to explore what would have happened if the British had used...
Eagle Troop at the Battle of Easting 73 is a scenario for Modern Armor The Battle of 73 Easting erupted about halfway through the brief land phase of the Gulf War. American armored forces had entered Iraq and pivoted to unhinge the enemy’s defenses inside Kuwait. Facing them was what appeared to be a well-trained and well prepared enemy - the elite...
Five Battles from the Arab-Israeli Conflict, scenarios for Modern Armor These scenarios are based on five iconic armor actions during the Arab-Israeli conflicts, between 1956 and 1982. Various liberties have been taken with the historical actions to reduce large, complex battles to a tabletop game, and various vehicles have been used that probably were not...
Modulorka is a Free-to-Play, Orc V Orc Skirmish Combat Game, with straightforward easy-to-learn rules that make for snappy, dynamic, and brutal games Unleash your creativity and build your very own gang of orc ladz, each with their own unique character, weapon and skills, and have them duke it out in brutal combat! In Modulorka you be as creative with your...
Warfare has been described as protracted boredom punctuated by moments of sheer terror. The core rules of Moments of Sheer Terror are focused on the individual infantry of the mid 20th century to the mid 21st century. Blaster weapons as well as conventional slug throwers are the stock in trade of the infantry in this time period. Fixed wing and rotary wing...