The empire strikes back with a vengeance in the latest edition of this widely acclaimed book which enables any reader to reverse the tables at Waterloo or avert the French disasters in Spain and Russia! Packed with information on every aspect of Napoleonic warfare, it shows the wargamer how to make his miniature battles look even more realistic and...
Napoleon's Wars is an exciting and well designed set of wargame rules for the Napoleonic period. They allow you to take the role of Generals and re-fight battles in miniature using any scale figures from 2mm to 28mm. Most importantly, they do not require the use of dice. The mechanisms used to control your armies encourage you to use the tactics of the...
The basic units in Napoleonic Command are the infantry battalion, the cavalry squadron and the artillery battery. In the standard game, these are typically represented by four, two and two bases, respectively, although there is considerable flexibility. The actual miniatures on the bases are largely irrelevant to the game, as is the exact size of the...
A brief (two pages) set of Napoleonic miniatures rules published in Panzerfaust #56. Normal units are battalions of 24 figures, split into six stands of four each (for changing formations). No scale or preferred figure size is given, though considering the era 12 or 9mm figures are likely. The main element of the rules was the use of written movement...
This is a set of rules for Minatures in the Napoleonic era. Originally published in 1971 as Napoleonique, it was revised and reissued in 1992 as Napoleonique Encore. Here is the description from the back of the Encore edition: "Napoleonique /Encore covers the wars of the French Revolution through the many campaigns of Napoleon and to the final battle of...
"Napoleon's Battles: Marechal (4th) Edition" is a “grand-tactical” wargame rules book which covers the period of the Revolutionary and Napoleonic wars, from 1792 to 1815. In these rules, players can assume the role of Army or Corps commanders. A flexible set of Napoleonic wargame rules that allows: the play of tournament battles with a standard...
A Nation on Trial is an operational level miniature battle simulation system. The game includes easy to use rules for command-control, supply, and designing historical campaigns. Featuring: The same basing system as the Tactical-Level system Johnny Reb. Rules for command-control, supply and the fog of war Big battles such as Antietam are playable in a 4'x...
The Natives Are Restless Tonight containing complete rules for recreating colonial siege games, an all-new pritable action card deck and a comprehensive guide to making a 28mm model of Rorke's Drift. Although this version of the rules concentrates on the armies and units of the Anglo Zulu War these rules can be used for any similar conflict such as the...
Description excerpted from the Introduction to the rules: In recent years, there has been much work performed in the field of naval archeology. The launching of the reconstructed trireme Olympias has also provided a great deal of information on the performance of ancient oared warships. These rules are intended to provide a detailed, yet playable...
Naval Command is a set of wargame rules for recreating naval battles with fleets of miniature warships and aircraft in the age of the guided missile and jet aeroplane. Covering the period from the late 1950s to the modern day or near future. The game can be played with fleets ranging in size form one or two ships per side to full sized battlegroups of ten...
Naval Mania is a set of rules for naval warfare in the Pre-Dreadnought age. The rules are neither fast play nor deeply detailed, but rather something in between. For example, Naval Mania is content to know that a shell knocked out the pumps but not that it also destroyed the coffee cup in the engineering officer’s cabin. And while the cup may not become a...
Naval Thunder: Dreadnought Battlefleets - WWI Expansion Naval Thunder is the top selling naval wargame that brings you all the excitement of big-gun naval combat right to your tabletop! It features clear and easy to understand rules that capture all the flavor you want without too much (or too little!) complexity. Customize the game to play exactly the way...