This was Zocchi's revamped version of his Star Trek Battle Manual, without the (unlicensed) Star Trek references. The two games are very similar, although Alien Space Battle Manual includes 8 different ship types instead of the original 3, at least in later versions. The Alien Space Battle Manual is now considered to be a companion to the Star Fleet Battle...
From the back cover: > Squad-Level wargames rules with the emphasis on the abilities of ordinary troops - no on those of heroic characters > Simple game mechanics that are easy to pick up with clear victory conditions, but which reward careful play. > Includes rules for inferior infantry, regular infantry, power armored infantry, heavy weapons squads...
All Hell Let Loose is a set of WW2 late war wargaming rules designed and playtested to encourage real-life tactics. Although created specifically for 6mm (or 1/285th scale) miniatures the rules can be used for larger sized miniatures like 10mm with minimal changes. The rules allow you to play at the scale you choose - either 1 model or stand of infantry...
Evolve or Die! All Things Zombie won the Origins Award for Best Miniatures Game in 2005. From then until now, gamers have changed and All Things Zombie has changed with them. Want a game where all you do is run around the table and kill Zombies? If you do, then All Things Zombie – Evolution is not for you. Think of all the great and not so great Zombie...
American War of Independence: 1775-1781 – Miniature Game Rule Book The American war of Independence was fought from 1775 - 1783, eight long years of war. This started out as a colony of 13 independent states joined together to fight England, one of the most powerful countries in the world. Campaigns were fought across the northern, middle and southern...
These rules have been written to give an easily playable game which reflects the style of battles fought during the American War of Independence, and the French and Indian Wars. To simplify the game a standard size of unit is employed and only a few major formations are permitted. Figures are not removed but a simple record needs to be kept of the status...
(formerly known as Ancient Warfare) These rules cover classical warfare in the ancient world from the rise of Egypt to the fall of Rome. The essence of Ancient Conquest is command and the role of the general on the battlefield. Using simple mechanics, the player will find himself thrust into the role of battle manager on a very personal level, and in a...
From the editor's introduction: In this book, Phil Barker (a founder member of the Wargames Research Group) sets out to introduce the fascinations of the period to the novitiate ancient wargamer. He describes not only the troop types, weapons and tactics of the period, but also shows how to begin amassing armies of wargame figures which are balanced in...
Ancients D6 is a set of miniature wargames rules for fighting battles set in ancient times. Armies are built out of stands ( multiple figures per stand ). On a turn all stands can be moved but commanders allow further movement for stands close enough. Combat is resolved through multiple rolls of standard (D6) dice. Roll to hit, roll for armour. Additional...
Antesignani is a miniature wargame ruleset for the Ancient-Medieval period. It favors playability, reduction of litigious cases and adaptability to all types of basing, minis scales and play area. Antesignani est une règle pour la période antique/médiévale privilégiant la jouabilité, la réduction a minima des situations litigieuses, et l’adaptabilité à...
Welcome to Anthems of War, a bring your own miniatures fantasy skirmish game. Your battles are the stories told by rival bards in a tavern. You not only control the forces on the field but also play the role of the bard, embellishing the story as you play. Maybe a fog bank rolls in, keeping your rogue’s flanking attack concealed. What if that common...