Fifth game in the Series: Battles from the Age of Reason (Clash of Arms Games) series. With one map and a limited number of counters it's an excellent introduction to the series. August 29, 1756: The Seven Years War erupts in Europe. The Prussian army led by King Frederick II (later "the Great" to his admirers) invades Saxony. "Blitzing" through the...
In May of 1940, the Germans launched Fall Gelb (Case Yellow). Scores of German divisions flooded through the Ardennes and across the borders of France, Belgium and Holland. The blitzkrieg tactics first used in Poland, in 1939, had been put into action again—and perfected. For over six weeks the Allies, including the British Expeditionary Force (BEF), put...
Heroes of the Pacific brings the award-winning Lock ’n Load Tactical game system to the Pacific theater with a vengeance. Heroes of the Pacific details America’s brawl with Japan during World War 2, and includes twelve frantic firefights from America’s audacious island-hopping campaign. You will lead desperate Marines struggling ashore on Tarawa, face a...
Lock ’n Load Tactical’s Version 4.1 (v4.1) World War II-era Core Rules Edition is the latest set of guidelines and regulations for the game system written by Jeff Lewis, Lead Developer of the Lock ’n Load Tactical Series. These rules present the core rules for the game system for modules taking place from 1930 to 1959. Now with all the core rules for your...
"Point Blank" is Lock 'n Load Publishing tactical World War 2 squad card wargame for 1-2 players pitted against each other in situational combat scenarios. There is also a solo option as well as partnerships in teams of 2. Each scenario presents the players with a unique situation involving squads of men, support weapons, leaders, and individual armored...
In December 1944, in some of the most bitterly cold weather experienced on the West Front. German forces thunder into the snow-covered Ardennes forest, opposed only by a few exhausted Allied troops as German armor and infantry forces raced across the allied lines and into the countryside. The Allied player is in a desperate struggle to hold the front line...
LONDON: ‘Twilight’s Game’ – variations on a theme is a suite of Cold War themed strategy games using progressively building, but eminently simple, rules in which two or more adversaries seek to outmanoeuvre and/or best their opponents on a squared grid nominally representing the London of Len Deighton’s and John Le Carre’s twilight world of spy fiction. In...
The AstroTank will be developed in the twenty second century to counter perceived threats from as yet undiscovered Alien species, a threat heightened by the discovery of ‘faster than light’ space travel, the possibility of which had previously been doubted. Finally completed, the AstroTank will be required in the early twenty third century when first...
It is late 1942 and the seas are dangerous and frightening. Allied convoys surge across the Atlantic, bringing vital supplies to Britain and Russia. But beneath the waves, Germany’s U-Boats are on the hunt, silent and deadly. You are the captain of a Flower Class Corvette. Your mission is to escort and protect merchant shipping, evade aggressive U-Boats...
Lone Sherman puts you in charge of a single Sherman Tank and its crew somewhere in France in World War II, and tasks you with navigating your Sherman through eleven varied and challenging Missions. Whilst this game is not a ‘narrative driven’ game as such, with a little imagination it will provide memorable stories. The Missions allow the Player to invent...
Lone Sherman puts you in charge of a single Sherman Tank and its crew somewhere in France in World War II, and tasks you with navigating your Sherman through varied and challenging Missions. Whilst this game is not a ‘narrative driven’ game as such, with a little imagination it will provide memorable stories. The Missions allow the Player to invent any...