A Hostile Down: An Ultramodern CQB Skirmish Game egy nagyszerű társasjáték, 1 - 2 játékos részére.
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NODs down, stack up - we’re going in. Hostile Down is a 15-28mm ultramodern CQB skirmish game meant for scenario-based gameplay, giving you the ruleset for playing out spec ops...
NODs down, stack up - we’re going in.
Hostile Down is a 15-28mm ultramodern CQB skirmish game meant for scenario-based gameplay, giving you the ruleset for playing out spec ops, military, police, and other similar close-quarters operations.
Features:
Laser-focused mechanics. Hyper-streamlined rules distilled into 27 pages meant to quickly and easily bring high-octane, angle-based firefights to your table. No unnecessary statistics bloat or hundreds of pages of redundant rules;
Light footprint. All you need is a couple of regular d6 dice, a few miniatures (4-16 per player recommended), status markers, and around 2x2 feet of playspace (or less if using 15mm miniatures and centimeter measurements);
Training and gear. Represent and customize your models with 3 levels of Quality and 35 Loadout options to optimize your chances of completing the objectives;
Tactical Points. Expendable gear, off-table support, reaction shots, and many other optional mechanics all use Tactical Points derived from your Initiative for the current turn. Manage this resource well to control the battlefield;
Expanded gameplay options. Inject additional depth into your scenarios using a plethora of Optional Rules (including rules for fielding action hero-esque one-man forces!), as well as complete and dedicated rules for Vehicles, Heavy Weapons, and Civilians;
Solo Play Tools. Fully dedicated solo play rules including Solo AI model behavior mechanics, Stealth Mission rules, Threat Marker mechanics for fog-of-war random opposition generation during scenarios, as well as 8 different Sample Factions with Sample Models and unique faction Special Rules which you can use as the opposing force for your solo play scenarios!
Inspired by: Spectre Operations, Double Tap, Haywire, FiveCore, InCountry, and various pieces of modern combat gaming, TV, and cinema media.
TURN SEQUENCE:
1. Initiative Phase - Players roll one die, higher roll has Initiative for the turn, reroll ties. Roll = TP pool for turn.
2. Player A Phase - Player with Initiative activates all their models.
3. Player B Phase - Player without initiative activates all their models
Kategória:
Háború, Miniatűrök, Modern hadviselés, Könyv
Mechanizmus:
Kockadobás, Solitaire, Szcenárió / Küldetés / Kampány, Measurement Movement, Line of Sight
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A társasjáték mechanizmusának központi eleme, de legalábbis fontos része, a kockákkal való dobás/gurítás
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