Form Line of Battle A Naval Entertainment A set of simple instructions for fleet engagements in the age of sail. From the Introduction section (page 2)"This game contains a number of novel mechanisms designed to capture the flavor of naval conflict in the great age of sail. We freely admit that they contain a touch or two of "Hollywood," but they should...
Deep within the fiery maw of an active volcano, two ancient mages wage a relentless duel for supreme dominance. In Form of War, players take on the roles of rival archmages who summon and reshape living clay into specialized combat units. The game board is made of hexes. It has a Blue Team side and a Green Team side. In the middle, there is a red line....
The world is dying. The old nations have fractured. Food, water, ports, coastlines, and industrial enclaves are now defended by the most valuable weapons humanity has ever built: the Armoured Reactive Chassis. Forward ARC is a cinematic tactical mech combat game of high-speed manoeuvre, battlefield networks, collapsing infrastructure, and lethal armoured...
Forward Defense '85 is a solitaire tactical tabletop wargame where the player leads a company-sized NATO element in a hypothetical, realistic WW3. Forward Defense '85 simulates the fast, ultra high-intensity battles that would have been expected in the opening phase of a Cold War gone hot. Game mechanics are built to reflect the AI using actual Soviet...
"Foxbat & Phantom" is a wargame simulation of tactical aerial combat in the 1970's. The game is basically a two player game but it can be modified to accommodate any number of players. Each player manipulates his aircraft on a grid which simulates air space. 255 counters. This game places two sides in a jet (era) dogfight. Each player starts with 3 planes...
Introduction:Frasvel (from Proto-Germanic: Fraswelganą, meaning "to absorb" or "devour") is a stalemate game for two players: Black and White. It is played on the hexes (cells) of an initially empty hexagonal board. The recommended size is 5 cells per side, but boards of 4 or 6 are also valid. Each player has access to a sufficient supply of stackable...
This 100 page full-colour rulebook contains all basic rules for Freebooter’s Fate, garnished with entertaining stories, artwork, miniature photography and concept sketches. a handful of scenarios and many valuable advice. Also included are scenarios and rules for naval combat. Grab the rules and an opponent and try it! You will like it. How could it be...
Tales of Longfall #5's 28 pages are packed with fourteen new scenarios for Freebooter's Fate, each accompanied with little stories that describe a fight, a skirmish or a washed out battle and in which your teams are the main actors. There are treasures to find, stupid birds to catch, fire or water to escape, and gold to find and lose. Of course, the enemy...
Shadows have fallen over Longfall! They squirm out of darkened doors, a swirling mass of darkness. The streets of Longfall are shrouded in dark, impenetrable fog and the whole town is threatening to sink into chaos. And that’s because power-obsessed Brotherhood members and curious Amazons have opened two ancient doors a little further than was wise. Doors...
Freedom & Tyranny is a set of wargame rules born out of a re-examination of our massed skirmish wargame rules set Sacre Bleu, which has been very successful and popular with players. We’ve streamlined and deepened the system, and after much play testing created a series of rule sets which share common core mechanisms heavily tweaked for different periods....