Disposable Heroes 2 is a WWII platoon level historical miniature wargaming system. It is designed not just to put you in command of the troops and weapons of a WWII platoon but in the historical tactical situation of a platoon commander. It is your rifle squads that will carry your attack forward, or be the difference between holding the line or the enemy...
The sun beats down on tin roofs. A saloon door creaks. Somewhere, a dog barks. Then nothing. The silence of high noon... Django Wanted is a skirmish game set in the Wild West, designed to capture the tension and brutality of classic western showdowns. Whether you're introducing friends to miniature wargaming or looking for a fast-paced alternative to more...
DNGN is a 1-2 player, diceless dungeon crawler with a minimalist style and branching campaigns. Players each take control of an Adventurer, and work together to explore dungeons, defeat monsters, and complete missions, using an innovative stamina assignment system to plan their actions each turn. Over a series of missions the Adventurers will increase and...
"Dog Sector" is a beer-and-pretzels level, solitaire wargame that simulates the famous WW II Normandy amphibious landing in 1944. American forces from off-map transports assault the beach. Those units not swamped during the approach attempt to move up the beach toward the German-occupied bluffs, clearing obstacles as they advance. Some units (tanks...
A bare-bones set of tactical miniatures rules for depicting squad- or platoon-level World War II actions, ostensibly in 1944 Europe. The only real tie that the rules have to the setting is a five-page list of game statistics for small arms used by combatants who fought in the European Theater. However, the abbreviated rulebook contains no scenarios...
Dominate & Delegate is a 2 player legacy campaign game and a skirmisher for up to 4 players & inspired by video games like Command & Conquer. In the legacy campaign, each player choose a side and receive their own information needed for the current mission. Both players have secrets which are unknown to the opponent. Thanks to a deep and immersive story...
Don't Give Up The Ship is a detailed set of miniatures rules. It appears to have originally been published in several 1971 issues of International Wargamer. It was published separately by Guidon and later TSR. The 58-page booklet covers Age of Sail actions from the Napoleonic period. The rules allow players to recreate naval actions of the days of the...
On a blizzard ridden night, a family traveling home slides off a mountain road. Their car is seemingly stuck in an embankment. Preparing to wait it out, a pack of wolven Berserkers appear out of the falling snow. Are these crazed people? Or becoming wolves? Or worse wolves becoming man? One thing is certain, the family is now the prey, and must escape! As...
Donelson Breakout covers the Confederate attempt to escape from Grant's siege of Fort Donelson. It uses the Age of Rifles system, for a fast, low to moderate complexity, brigade-level game of ACW battles. Interactive Sequence of play, orders, and a modern, fire-based combat system (no odds optimising!). To win, you have to use your army like a 19th century...