One-page dungeon crawler is a print&play, roll&write, puzzle, exploration, and role-playing game. Each turn, players will roll 3 d6 dice, and results will determine heroes movement, magical color, and creatures growth. Players will have to decide which die results go where. Players will spend time exploring maps, collecting treasures, equipping weapons to...
To become somebody in this world you must win to become infamous and to become infamous you must survive. If you can manage that you MIGHT just make it, good luck…you’re going to need it. Welcome to DIECAST : Vehicle Combat! Engage in all out vehicular combat in a vast, open wasteland! Players can form alliances or go solo using the terrain to their...
Microgame #17 in the Metagaming Microgames series. A basic chits, hexes and odds-ratio CRT based wargame. To represent the two dimensions, there are two hexes with the same number on each side of the mapboard -- representing the position in each dimension, with "pop-over" possibly happening, either voluntarily or involuntarily. From the box: They came from...
Disposable Heroes 2 is a WWII platoon level historical miniature wargaming system. It is designed not just to put you in command of the troops and weapons of a WWII platoon but in the historical tactical situation of a platoon commander. It is your rifle squads that will carry your attack forward, or be the difference between holding the line or the enemy...
The sun beats down on tin roofs. A saloon door creaks. Somewhere, a dog barks. Then nothing. The silence of high noon... Django Wanted is a skirmish game set in the Wild West, designed to capture the tension and brutality of classic western showdowns. Whether you're introducing friends to miniature wargaming or looking for a fast-paced alternative to more...
DNGN is a 1-2 player, diceless dungeon crawler with a minimalist style and branching campaigns. Players each take control of an Adventurer, and work together to explore dungeons, defeat monsters, and complete missions, using an innovative stamina assignment system to plan their actions each turn. Over a series of missions the Adventurers will increase and...
The TARDIS has crashed on a derelict spaceship full of Weeping Angels: terrifying killers that can be stopped only by staring at them. But if you dare to stop looking — if you even blink — they'll send you out of time. Will the Doctor and companions be able to get all the pieces to repair the TARDIS in time? Or will the Weeping Angels succeed when so many...
"Dog Sector" is a beer-and-pretzels level, solitaire wargame that simulates the famous WW II Normandy amphibious landing in 1944. American forces from off-map transports assault the beach. Those units not swamped during the approach attempt to move up the beach toward the German-occupied bluffs, clearing obstacles as they advance. Some units (tanks...
A bare-bones set of tactical miniatures rules for depicting squad- or platoon-level World War II actions, ostensibly in 1944 Europe. The only real tie that the rules have to the setting is a five-page list of game statistics for small arms used by combatants who fought in the European Theater. However, the abbreviated rulebook contains no scenarios...
Dominate & Delegate is a 2 player legacy campaign game and a skirmisher for up to 4 players & inspired by video games like Command & Conquer. In the legacy campaign, each player choose a side and receive their own information needed for the current mission. Both players have secrets which are unknown to the opponent. Thanks to a deep and immersive story...
Don't Give Up The Ship is a detailed set of miniatures rules. It appears to have originally been published in several 1971 issues of International Wargamer. It was published separately by Guidon and later TSR. The 58-page booklet covers Age of Sail actions from the Napoleonic period. The rules allow players to recreate naval actions of the days of the...