DNGN is a 1-2 player, diceless dungeon crawler with a minimalist style and branching campaigns. Players each take control of an Adventurer, and work together to explore dungeons, defeat monsters, and complete missions, using an innovative stamina assignment system to plan their actions each turn. Over a series of missions the Adventurers will increase and...
"Dog Sector" is a beer-and-pretzels level, solitaire wargame that simulates the famous WW II Normandy amphibious landing in 1944. American forces from off-map transports assault the beach. Those units not swamped during the approach attempt to move up the beach toward the German-occupied bluffs, clearing obstacles as they advance. Some units (tanks...
A bare-bones set of tactical miniatures rules for depicting squad- or platoon-level World War II actions, ostensibly in 1944 Europe. The only real tie that the rules have to the setting is a five-page list of game statistics for small arms used by combatants who fought in the European Theater. However, the abbreviated rulebook contains no scenarios...
Dominate & Delegate is a 2 player legacy campaign game and a skirmisher for up to 4 players & inspired by video games like Command & Conquer. In the legacy campaign, each player choose a side and receive their own information needed for the current mission. Both players have secrets which are unknown to the opponent. Thanks to a deep and immersive story...
Don't Give Up The Ship is a detailed set of miniatures rules. It appears to have originally been published in several 1971 issues of International Wargamer. It was published separately by Guidon and later TSR. The 58-page booklet covers Age of Sail actions from the Napoleonic period. The rules allow players to recreate naval actions of the days of the...
On a blizzard ridden night, a family traveling home slides off a mountain road. Their car is seemingly stuck in an embankment. Preparing to wait it out, a pack of wolven Berserkers appear out of the falling snow. Are these crazed people? Or becoming wolves? Or worse wolves becoming man? One thing is certain, the family is now the prey, and must escape! As...
Donelson Breakout covers the Confederate attempt to escape from Grant's siege of Fort Donelson. It uses the Age of Rifles system, for a fast, low to moderate complexity, brigade-level game of ACW battles. Interactive Sequence of play, orders, and a modern, fire-based combat system (no odds optimising!). To win, you have to use your army like a 19th century...
Dragonbond: Battles of Valerna is a fantasy miniature wargame that brings the vibrant world of Valerna to life; players field magnificent dragons, legendary commanders, mighty heroes, powerful monsters, and brave soldiers in a desperate battle for victory. Battles of Valerna utilizes a unique fatigue system that encourages players to make the choice...
Drop Zone: Chef-du-Pont (DZ: CdP) is a Historical Advanced Squad Leader (HASL) module covering the first three days of the battles around the important Norman bridge at Chef-du-Pont and the heights of Hill 30. Itis the second in a series exploring Airborne operations on D-Day and shortly thereafter in Normandy as part of Operation OVERLORD. It focuses on...
Drums and Muskets have been designed to introduce new players into wargaming. These rules are designed for the following wars, although players could easily use them as a framework for other wars in the same period. The Revolutionary Wars (1792-1802). Napoleonic Wars (1803-1815). The South American Wars of Liberation. (1808 – 1828). The Crimean War...