It is AD60, and Governor of Britannia C. Suetonius Paulinus stands ready to deal his final blow against a vicious insurgency in Rome’s new province. Inspired by Rome’s implacable opponents, the Druids, the remaining fanatical warriors of a two-year insurgency hold out on the island of Anglesey. Having made an amphibious landing on the island’s shores...
Protect your flock of sheep from the cunning wolves sneaking around the field! After 12 rounds, the player with the most victory points wins. One Game, two sides: Play the simpler winter side or the more complex summer side – it’s entirely up to you! Winter Side: Calupum in the truest sense of the word: Here, you only need to watch out for the wolves —...
Massive simulation of the battle of Cannae (216 BC) between Romans and Carthaginians. It has three maps and 1200 counters, of which approximately 800 are combat units. Roman legions are represented in some detail; each legion and wing contains 40 counters - 10 each of triarii, princeps, hastati, and velites. The sequence of play is fairly traditional....
CATSS is a military simulation system, a wargame, which aims to simulate modern and contemporary combined arms land warfare (from World War II to the present days). CATSS stands for Combined Arms Tactical Simulation System. CATSS is a game system. The rules allow simulating most ground combat, of all intensities: from high-intensity warfare to guerrilla...
"Chain of Command" are the revolutionary new wargames miniatures rules designed for World War 2 platoon sized actions with some additional support. The rules are fast paced, exciting and fun, using the unique command and control system which presents the player with the battlefield decisions made by his historical counterpart. These are the rules Neil...
Chain of Command 2 is final edition of the Award winning WWII Platoon level rule set, the first edition of which won the Wargames Illustrated Best Set of Wargame Rules Award consistently over its thirteen year lifespan. The Second edition build on the original to provide all the command challenges of the original but with a more dynamic structure, meaning...
Chainmail is a medieval miniatures wargame created by Gary Gygax and fellow Lake Geneva Tactical Studies Association (LGTSA) member Jeff Perren, a hobby-shop owner with whom Gygax had become friendly. The game was first published in 1971 by Guidon Games. That first edition also included a fantasy supplement, and is one of the oldest sets of rules for...
The Champions Combat System is a rules engine used by a variety of arena combat board games, created by Dan Piché and published by Faceless Publishing. In games using this system, each player controls a champion and a number of associated reinforcement in battle. Players can battle one-on-one or in teams, and the side with the last champion standing wins....
Champions of Akathena: Blood and Magic is an exciting, fantasy combat board game that uses the Champions Combat System. This complete boxed game contains everything two to six players need to start playing out exciting tabletop battles, including a complete copy of the core Champions Combat System™ rules. Set in the fantastical, war-torn world of Akathena...
Champions of Akathena: Into the Wild is an exciting, fantasy combat board game that uses the Champions Combat System™. This complete boxed game contains everything two to six players need to start playing out exciting tabletop battles, including a complete copy of the core Champions Combat System™ rules. Set in the fantastical, war-torn world of Akathena...
This new edition takes us from the death of Alexander in 323 BC and the war of his successors — the Diadochi — which will last fifty years, to the last battles in Italy and Spain of the Second Punic War in 206 before BC, via the expedition of Pyrrhus, king of Epirus in Italy between 280 and 275 BC. Two great systems of weapons clash then, the Macedonian...