In the Robots & Psionics expansion set for Zone Wars two new factions are introduced: the robotic Mechatron Hive and the Nova Cult psionics. With these you can now play three- or four-player games, turning the fun and mayhem up to a new level! The Robots & Psionics expansion also includes new terrain pieces, additional Zone and artifact cards, and a...
"Zulu!" is a Zulu Wars miniatures wargame rules booklet directly inspired by regular contributor Dan Mersey's "Well of Tarka" article that appeared in Battlegames issue 14. It just so happened that I had a participation game to run at a forthcoming show, and Dan's article, originally set in the Sudan, inspired me to pillage it wholesale and transfer it to...
"Zulu Attack" recreates the battle of Isandlawana, which took place 22 Jan 1879 in the opening exchanges of the Anglo-Zulu war. The map is a large hand drawn effort but quite realistic in terms of history. The game rules fit on one sheet of paper and although short, give a fair recreation of the battle. Pleasing counters. In the Box: 1) Map 2) 1 sheet with...
Zulu Ops is a Miniatures Skirmish RPG. Players take the role of Zombie Hunters, each controlling a single character represented by a miniature, while a Zombie Master takes command of an endless horde of Zombies (also represented by miniatures). The game is played on a wargame table with terrain and objectives. On their turn, a Zombie Hunter can take a...
Voted Best Table Top Rule Set in 2020 by Texas Toy Soldier Historical Gamers! Zulu Game Rules for Miniatures. "Zulu Skirmish" is all about you as a "Battalion Commander" or "Zulu Ibutho" directing your Table Top forces in small unit actions. The forces under your Command consist of yourself and one or more subordinate Company or Impi Commanders and their...
This is an expansion to the army card sets. It contains unit cards and an optional command action card. The set will include the following 16 cards: British: The commanders of Rorke’s Drift (Lt. Chard, Lt. Bromhead, Colour Sergeant Bourne, Pvt. Hook, Surgeon Major Reynolds), rules for bayonet section, double mielie bag walls and field hospital. Zulu: Zulu...
1810: Bussaco simulates this battle in lavish historical details using the "Fix Bayonets!" tactical system. The map was carefully drawn based on multiple historical sources while the unit counters sport the colors of the uniforms that were worn by those combat units that day. Two decks of Leader cards help you determine the order of activation of each of...
1811: Albuera simulates this battle in lavish historical details using the "Fix Bayonets!" tactical system. The map was carefully drawn based on multiple historical sources while the unit counters sport the colors of the uniforms that were worn by those combat units that day. Two decks of Leader cards help you determine the order of activation of each of...
Miniatures rules for multi-corps battles with 6mm, 10mm or 15mm figures. Designed for fast, accurate resolution of battles: several divisions to multiple corps per side. Streamlined turn sequence; simple, proven command and control system; straightforward resolution (three tables). Armies compatible with "1870" rules Also includes rules for 1864 - the...