WRLD is a 2-4 player competitive game about building a new WRLD. Players start with the old WRLD and take turns maneuvering Cubes from the old WRLD to build the new WRLD. Players should try to arrange the different Types (Forest, Ocean, Cave, Desert, Lava, and Tundra) by performing Actions during their turn. Each Type scores differently. Players gain...
WW2 Coastal warfare rules Rules designed to be played with 1:600 model ships, and optimised for MTB/Schnellboot encounters. Boat models are based on rectangular bases slightly longer and wider than the model. This aids in accurate model movement. Boats, planes etc represent 1 vehicle of that type. Alternate movement system. The Attackers always start a...
Xenotactics is a 28mm tactical sci-fi skirmish game where rival warbands face off on worlds far far away. The gameplay is centered around meaningful player decisions. Among other things, you'll be making tough choices activating your warband, reacting to enemies during their turn, flanking enemies and deciding when to play it safe and when to take risks....
Being a campaign set in Ireland in 1798 and guidelines for resolving clashes of arms which may result there. The game covers the ’98, Great Rising in the French Revolutionary Wars to rid Ireland of British rule. The main organisers, the United Irishmen, were riddled with British agents, so knew many of the leaders, the date of the rising (24th May) and...
For those long car journeys, there's a spotting game you can play and it involves other modes of transport that are yellow! During the game, whenever a player sees a yellow mode of transport they may call out ‘Yellow {name of the mode}, No Returns’ and score themselves an appropriate number of points. The following statement should be read out to all...
Zombie Stomp is a stand-alone miniatures wargame of redneck-vs.-zombie combat that uses the ECS game engine developed by Team Frog Studios, the same system that powers Super-Powered Miniatures Combat as well as the SuperFogeys game. Gameplay is fast and furious, with the players having the opportunity to run through large and complex scenarios in a single...
Lead a band of mutant Stalkers into the Zone and fight others to scavenge artifacts from the Ancients. Stake out your claim in the post-apocalyptic wasteland – or die trying. Designed by Andy Chambers (Necromunda, Battlefleet Gothic, Warhammer Fantasy Battle, Dropzone Commander) with Tomas Härenstam (Mutant: Year Zero, ALIEN RPG, Twilight: 2000, Blade...
In the Robots & Psionics expansion set for Zone Wars two new factions are introduced: the robotic Mechatron Hive and the Nova Cult psionics. With these you can now play three- or four-player games, turning the fun and mayhem up to a new level! The Robots & Psionics expansion also includes new terrain pieces, additional Zone and artifact cards, and a...
"Zulu!" is a Zulu Wars miniatures wargame rules booklet directly inspired by regular contributor Dan Mersey's "Well of Tarka" article that appeared in Battlegames issue 14. It just so happened that I had a participation game to run at a forthcoming show, and Dan's article, originally set in the Sudan, inspired me to pillage it wholesale and transfer it to...
"Zulu Attack" recreates the battle of Isandlawana, which took place 22 Jan 1879 in the opening exchanges of the Anglo-Zulu war. The map is a large hand drawn effort but quite realistic in terms of history. The game rules fit on one sheet of paper and although short, give a fair recreation of the battle. Pleasing counters. In the Box: 1) Map 2) 1 sheet with...
Zulu Ops is a Miniatures Skirmish RPG. Players take the role of Zombie Hunters, each controlling a single character represented by a miniature, while a Zombie Master takes command of an endless horde of Zombies (also represented by miniatures). The game is played on a wargame table with terrain and objectives. On their turn, a Zombie Hunter can take a...